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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-16 00:04:35 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-06-16 00:16:49 +0300 |
commit | 01f576e87b54159bb360cf1ed85518bb75231107 (patch) | |
tree | 0ac38f90154f8ee08a35fb88c5cf742403bbcb3c /source/blender/editors/space_node/drawnode.c | |
parent | 469408de725353b461d073097d88b6b810c16c38 (diff) | |
parent | 799779d432309e518922d23e3a1d1b5baaece71d (diff) |
Merge branch 'master' into blender2.8
The Eevee AO node supports the new Normal socket, but ignores Distance,
Samples, Inside and Only Local settings.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index db718da12ef..a162a863038 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -1080,6 +1080,13 @@ static void node_shader_buts_bevel(uiLayout *layout, bContext *UNUSED(C), Pointe uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE); } +static void node_shader_buts_ambient_occlusion(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE); + uiItemR(layout, ptr, "inside", 0, NULL, ICON_NONE); + uiItemR(layout, ptr, "only_local", 0, NULL, ICON_NONE); +} + /* only once called */ static void node_shader_set_butfunc(bNodeType *ntype) { @@ -1210,6 +1217,9 @@ static void node_shader_set_butfunc(bNodeType *ntype) case SH_NODE_BEVEL: ntype->draw_buttons = node_shader_buts_bevel; break; + case SH_NODE_AMBIENT_OCCLUSION: + ntype->draw_buttons = node_shader_buts_ambient_occlusion; + break; } } |