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authorJacques Lucke <jacques@blender.org>2021-02-05 18:20:14 +0300
committerJacques Lucke <jacques@blender.org>2021-02-05 18:20:14 +0300
commit16abe9343a5e01426e85e4bb9d0e95c3217e35ea (patch)
tree2dc86e6324a2f8bdf12403d1bdf7d2b39a3129d0 /source/blender/editors/space_node/drawnode.c
parent46e0efb462cb92e9ade39588b51391820491aed8 (diff)
Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface". The surface is defined by a threshold value. Currently, the node only works on volumes generated by the Points to Volume node. This limitation will be resolved soonish. Ref T84605. Differential Revision: https://developer.blender.org/D10243
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 7d0ff2331d0..132dcd8a9fb 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3389,6 +3389,15 @@ static void node_geometry_buts_attribute_proximity(uiLayout *layout,
uiItemR(layout, ptr, "target_geometry_element", DEFAULT_FLAGS, "", ICON_NONE);
}
+static void node_geometry_buts_volume_to_mesh(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "resolution_mode", DEFAULT_FLAGS, IFACE_("Resolution"), ICON_NONE);
+}
+
static void node_geometry_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
@@ -3455,6 +3464,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
case GEO_NODE_ATTRIBUTE_PROXIMITY:
ntype->draw_buttons = node_geometry_buts_attribute_proximity;
break;
+ case GEO_NODE_VOLUME_TO_MESH:
+ ntype->draw_buttons = node_geometry_buts_volume_to_mesh;
+ break;
}
}