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authorJacques Lucke <jacques@blender.org>2021-02-05 18:10:54 +0300
committerJacques Lucke <jacques@blender.org>2021-02-05 18:10:54 +0300
commit46e0efb462cb92e9ade39588b51391820491aed8 (patch)
tree7b109ecbe04d9a1f0c7f35b44a83558a76818a55 /source/blender/editors/space_node/drawnode.c
parent56903024dccd0e5ae4fae40925348416f989144b (diff)
Geometry Nodes: support fixed pivot axis in Align Rotation to Vector node
When the pivot axis is not set to auto, the node will try to align the rotation to vector as best as possible, given the selected rotation axis. Ref T85211. Differential Revision: https://developer.blender.org/D10292
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index b16ccb9bce4..7d0ff2331d0 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3336,6 +3336,7 @@ static void node_geometry_buts_align_rotation_to_vector(uiLayout *layout,
PointerRNA *ptr)
{
uiItemR(layout, ptr, "axis", DEFAULT_FLAGS | UI_ITEM_R_EXPAND, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "pivot_axis", DEFAULT_FLAGS, IFACE_("Pivot"), ICON_NONE);
uiLayout *col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "input_type_factor", DEFAULT_FLAGS, IFACE_("Factor"), ICON_NONE);
uiItemR(col, ptr, "input_type_vector", DEFAULT_FLAGS, IFACE_("Vector"), ICON_NONE);