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authorJacques Lucke <jacques@blender.org>2020-12-16 15:31:56 +0300
committerJacques Lucke <jacques@blender.org>2020-12-16 15:31:56 +0300
commit4c26dd430d5ec0867cd7b834e601fbaaf7e10e67 (patch)
tree3d193275634232efce5f92a2818f6d2367a06c4f /source/blender/editors/space_node/drawnode.c
parent985d673374a48eef6af5e73b0b24d4462a911f4b (diff)
Geometry Nodes: rename node to Attribute Randomize
Previously, the node was called Random Attribute. For consistency reasons, we move the "Attribute" part of the name to the front.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index f8c71791054..421d645d7bd 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3220,7 +3220,7 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
case GEO_NODE_TRIANGULATE:
ntype->draw_buttons = node_geometry_buts_triangulate;
break;
- case GEO_NODE_RANDOM_ATTRIBUTE:
+ case GEO_NODE_ATTRIBUTE_RANDOMIZE:
ntype->draw_buttons = node_geometry_buts_random_attribute;
break;
case GEO_NODE_ATTRIBUTE_MATH: