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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-04 17:29:07 +0400 |
commit | adea12cb01e4c4f18f345dfbbf49e9e622192e4e (patch) | |
tree | b43018344c696e4d59437fabc7f17f5b9d6a8e80 /source/blender/editors/space_node/drawnode.c | |
parent | 68563134d4800be4eb46aa6b598fd719cdaf2980 (diff) |
Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.
Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture
Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/
Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 8a1f0e5b611..2688c1e8594 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -1324,6 +1324,10 @@ static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL); uiItemR(layout, ptr, "color_space", 0, "", ICON_NONE); + uiItemR(layout, ptr, "projection", 0, "", ICON_NONE); + + if(RNA_enum_get(ptr, "projection") == SHD_PROJ_BOX) + uiItemR(layout, ptr, "projection_blend", 0, "Blend", ICON_NONE); /* note: image user properties used directly here, unlike compositor image node, * which redefines them in the node struct RNA to get proper updates. @@ -1359,6 +1363,19 @@ static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), Po uiItemR(layout, ptr, "turbulence_depth", 0, NULL, ICON_NONE); } +static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiLayout *col; + + col = uiLayoutColumn(layout, TRUE); + uiItemR(col, ptr, "offset", 0, IFACE_("Offset"), ICON_NONE); + uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE); + + col = uiLayoutColumn(layout, TRUE); + uiItemR(col, ptr, "squash", 0, IFACE_("Squash"), ICON_NONE); + uiItemR(col, ptr, "squash_frequency", 0, IFACE_("Frequency"), ICON_NONE); +} + static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE); @@ -1443,6 +1460,9 @@ static void node_shader_set_butfunc(bNodeType *ntype) case SH_NODE_TEX_MAGIC: ntype->uifunc = node_shader_buts_tex_magic; break; + case SH_NODE_TEX_BRICK: + ntype->uifunc = node_shader_buts_tex_brick; + break; case SH_NODE_TEX_WAVE: ntype->uifunc = node_shader_buts_tex_wave; break; |