diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:51 +0300 |
commit | e25ba162c0b62b19cf367f0f29e29d0c0960978d (patch) | |
tree | 6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/space_node/drawnode.c | |
parent | 90293a8da375b785fa58d3f56de1b286072107c1 (diff) |
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index fefb433d0eb..a130436770a 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3506,9 +3506,6 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, } glDisable(GL_LINE_SMOOTH); - - /* restore previuos linewidth */ - glLineWidth(1.0f); } } @@ -3588,9 +3585,6 @@ void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, } glDisable(GL_LINE_SMOOTH); - - /* restore previuos linewidth */ - glLineWidth(1.0f); } #endif |