diff options
author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-29 23:50:34 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-29 23:50:34 +0400 |
commit | ba9fac019237918d8066a54bf8de160b211fcc97 (patch) | |
tree | e7aeff45913484de1430924a6d3cd3a440d93c8e /source/blender/editors/space_node/drawnode.c | |
parent | 9d9fbae7bcf927cfd51cec8c727218ae81764b84 (diff) |
Fix for errors in node line drawing on some Intel hardware (bug #29427). This seems to be caused by a driver bug that breaks GL_LINE_STRIP drawing in combination with color changes inside the begin/end block. Simply replacing by GL_LINES seems to fix the problem and should not cause trouble for this small amount of drawing.
There has been a comment on the bug tracker about similar issues with drawing in logic buttons, this should be checked as well (Note on the bf-committers ML).
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 4e9ac08d8c8..80d1f30209e 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -2595,18 +2595,28 @@ void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int t glEnd(); } - UI_ThemeColor(th_col1); glLineWidth(1.5f); - - glBegin(GL_LINE_STRIP); - for(i=0; i<=LINK_RESOL; i++) { - if(do_shaded) { + if(do_shaded) { + glBegin(GL_LINES); + for(i=0; i<LINK_RESOL; i++) { UI_ThemeColorBlend(th_col1, th_col2, spline_step); + glVertex2fv(coord_array[i]); + + UI_ThemeColorBlend(th_col1, th_col2, spline_step+dist); + glVertex2fv(coord_array[i+1]); + spline_step += dist; } - glVertex2fv(coord_array[i]); + glEnd(); + } + else { + UI_ThemeColor(th_col1); + glBegin(GL_LINE_STRIP); + for(i=0; i<=LINK_RESOL; i++) { + glVertex2fv(coord_array[i]); + } + glEnd(); } - glEnd(); glDisable(GL_LINE_SMOOTH); |