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authorSergey Sharybin <sergey.vfx@gmail.com>2015-10-27 17:59:17 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-10-27 18:01:10 +0300
commitea67f55b87e362e4e46097d88236639e6c2ea472 (patch)
treebf173a2d962f46c96c8d723f1becb441b0258221 /source/blender/editors/space_node/drawnode.c
parentb2f57190d9f2cc3ece678ef788b42eefb5631a2e (diff)
Compositor: Add Invert option to the movie clip stabilization node
This appears to be really common workflow when you stabilize shot to make compo easier (roto, some effects and so) and then re-introduce the motion back. Surely it's doable with some magic nodes and manual network for transforming but such workflow is too common in VFX to resist adding one small option in single node for this.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.c')
-rw-r--r--source/blender/editors/space_node/drawnode.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 64b0653c8dd..c830b94588c 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -2035,6 +2035,7 @@ static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, Pointe
return;
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "invert", 0, NULL, ICON_NONE);
}
static void node_composit_buts_translate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)