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authorPhilipp Oeser <info@graphics-engineer.com>2022-01-05 14:32:00 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-02-08 12:14:14 +0300
commit1995aae6e3bf3c51b3945d6d31b4ad20fd11fb73 (patch)
tree3a28028ab3ae1896a00cfe80ba4fd3b4baec8669 /source/blender/editors/space_node/drawnode.cc
parentb76918717dbfd8363f4cf114619861dac0110e52 (diff)
Fix T94415: Nodes: poor selection behavior inside frame nodes
Previously, node selection made no distinction between a frame node and other nodes. So a frame node would be selected by their whole rect or center (depending on box/lasso/circle select). As a consequence of this, box and lasso could not pratically be started inside a frame node (with the intention to select a subset of contained child nodes) because the frame would be selected immediately and tweak-transforming started. Circle selecting would always contain the frame node as well (making transforming a subset of nodes without also transforming the whole frame impossible). Now change selection behavior so that for all selection modes only the border [the margin area that is automatically added around all nodes, see note below] of a frame node is considered in selection. This makes for a much more intuitive experience when arranging nodes inside frames. note: to make the area of interest for selection/moving more obvious, the cursor changes when hovering over (as is done for resizing). note: this also makes the resize margin consistent with other nodes. note: this also fixes right resize border (was exclusive instead of inclusive as every other border) Also fixes T46540.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index 94da7d55e5d..30f2cc970bd 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -231,7 +231,6 @@ static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *pt
NodeResizeDirection node_get_resize_direction(const bNode *node, const int x, const int y)
{
if (node->type == NODE_FRAME) {
- const float size = 10.0f;
NodeFrame *data = (NodeFrame *)node->storage;
/* shrinking frame size is determined by child nodes */
@@ -242,7 +241,9 @@ NodeResizeDirection node_get_resize_direction(const bNode *node, const int x, co
NodeResizeDirection dir = NODE_RESIZE_NONE;
const rctf &totr = node->totr;
- if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax) {
+ const float size = NODE_RESIZE_MARGIN;
+
+ if (x > totr.xmax - size && x <= totr.xmax && y >= totr.ymin && y < totr.ymax) {
dir |= NODE_RESIZE_RIGHT;
}
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax) {