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authorHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
committerHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
commit902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch)
treeeab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/editors/space_node/drawnode.cc
parent19622ffc5b84475a6c3b56ff0595811a503f461c (diff)
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc38
1 files changed, 28 insertions, 10 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index 8474192ca23..94da7d55e5d 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -79,7 +79,7 @@
#include "NOD_texture.h"
#include "node_intern.hh" /* own include */
-using blender::float2;
+namespace blender::ed::space_node {
/* Default flags for uiItemR(). Name is kept short since this is used a lot in this file. */
#define DEFAULT_FLAGS UI_ITEM_R_SPLIT_EMPTY_NAME
@@ -160,6 +160,8 @@ static void node_buts_curvefloat(uiLayout *layout, bContext *UNUSED(C), PointerR
uiTemplateCurveMapping(layout, ptr, "mapping", 0, false, false, false, false);
}
+} // namespace blender::ed::space_node
+
#define SAMPLE_FLT_ISNONE FLT_MAX
/* Bad bad, 2.5 will do better? ... no it won't! */
static float _sample_col[4] = {SAMPLE_FLT_ISNONE};
@@ -173,6 +175,8 @@ void ED_node_sample_set(const float col[4])
}
}
+namespace blender::ed::space_node {
+
static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = (bNode *)ptr->data;
@@ -1101,8 +1105,12 @@ static void node_socket_undefined_interface_draw_color(bContext *UNUSED(C),
/** \} */
+} // namespace blender::ed::space_node
+
void ED_node_init_butfuncs()
{
+ using namespace blender::ed::space_node;
+
/* Fallback types for undefined tree, nodes, sockets
* Defined in blenkernel, but not registered in type hashes.
*/
@@ -1135,9 +1143,11 @@ void ED_init_custom_node_type(bNodeType *UNUSED(ntype))
void ED_init_custom_node_socket_type(bNodeSocketType *stype)
{
- stype->draw = node_socket_button_label;
+ stype->draw = blender::ed::space_node::node_socket_button_label;
}
+namespace blender::ed::space_node {
+
static const float virtual_node_socket_color[4] = {0.2, 0.2, 0.2, 1.0};
/* maps standard socket integer type to a color */
@@ -1420,14 +1430,6 @@ static void std_node_socket_interface_draw(bContext *UNUSED(C), uiLayout *layout
uiItemR(layout, ptr, "hide_value", DEFAULT_FLAGS, nullptr, 0);
}
-void ED_init_standard_node_socket_type(bNodeSocketType *stype)
-{
- stype->draw = std_node_socket_draw;
- stype->draw_color = std_node_socket_draw_color;
- stype->interface_draw = std_node_socket_interface_draw;
- stype->interface_draw_color = std_node_socket_interface_draw_color;
-}
-
static void node_socket_virtual_draw_color(bContext *UNUSED(C),
PointerRNA *UNUSED(ptr),
PointerRNA *UNUSED(node_ptr),
@@ -1436,12 +1438,26 @@ static void node_socket_virtual_draw_color(bContext *UNUSED(C),
copy_v4_v4(r_color, virtual_node_socket_color);
}
+} // namespace blender::ed::space_node
+
+void ED_init_standard_node_socket_type(bNodeSocketType *stype)
+{
+ using namespace blender::ed::space_node;
+ stype->draw = std_node_socket_draw;
+ stype->draw_color = std_node_socket_draw_color;
+ stype->interface_draw = std_node_socket_interface_draw;
+ stype->interface_draw_color = std_node_socket_interface_draw_color;
+}
+
void ED_init_node_socket_type_virtual(bNodeSocketType *stype)
{
+ using namespace blender::ed::space_node;
stype->draw = node_socket_button_label;
stype->draw_color = node_socket_virtual_draw_color;
}
+namespace blender::ed::space_node {
+
/* ************** Generic drawing ************** */
void draw_nodespace_back_pix(const bContext &C,
@@ -2148,6 +2164,8 @@ void node_draw_link(const bContext &C,
node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3);
}
+} // namespace blender::ed::space_node
+
void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border, uint pos)
{
immBegin(GPU_PRIM_LINES, 4);