diff options
author | Hans Goudey <h.goudey@me.com> | 2022-01-20 19:36:56 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-01-20 19:36:56 +0300 |
commit | 902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch) | |
tree | eab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/editors/space_node/drawnode.cc | |
parent | 19622ffc5b84475a6c3b56ff0595811a503f461c (diff) |
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the
`blender::ed::space_node` namespace, except for C API
functions defined in `ED_node.h`, which can only be moved
once all areas calling them are moved to C++.
The change is fairly straightforward, I just moved a couple
of "ED_" code blocks around to make the namespace more
contiguous, and there's the method for adding a pointer to
a struct in a C++ namespace in DNA.
Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r-- | source/blender/editors/space_node/drawnode.cc | 38 |
1 files changed, 28 insertions, 10 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc index 8474192ca23..94da7d55e5d 100644 --- a/source/blender/editors/space_node/drawnode.cc +++ b/source/blender/editors/space_node/drawnode.cc @@ -79,7 +79,7 @@ #include "NOD_texture.h" #include "node_intern.hh" /* own include */ -using blender::float2; +namespace blender::ed::space_node { /* Default flags for uiItemR(). Name is kept short since this is used a lot in this file. */ #define DEFAULT_FLAGS UI_ITEM_R_SPLIT_EMPTY_NAME @@ -160,6 +160,8 @@ static void node_buts_curvefloat(uiLayout *layout, bContext *UNUSED(C), PointerR uiTemplateCurveMapping(layout, ptr, "mapping", 0, false, false, false, false); } +} // namespace blender::ed::space_node + #define SAMPLE_FLT_ISNONE FLT_MAX /* Bad bad, 2.5 will do better? ... no it won't! */ static float _sample_col[4] = {SAMPLE_FLT_ISNONE}; @@ -173,6 +175,8 @@ void ED_node_sample_set(const float col[4]) } } +namespace blender::ed::space_node { + static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { bNode *node = (bNode *)ptr->data; @@ -1101,8 +1105,12 @@ static void node_socket_undefined_interface_draw_color(bContext *UNUSED(C), /** \} */ +} // namespace blender::ed::space_node + void ED_node_init_butfuncs() { + using namespace blender::ed::space_node; + /* Fallback types for undefined tree, nodes, sockets * Defined in blenkernel, but not registered in type hashes. */ @@ -1135,9 +1143,11 @@ void ED_init_custom_node_type(bNodeType *UNUSED(ntype)) void ED_init_custom_node_socket_type(bNodeSocketType *stype) { - stype->draw = node_socket_button_label; + stype->draw = blender::ed::space_node::node_socket_button_label; } +namespace blender::ed::space_node { + static const float virtual_node_socket_color[4] = {0.2, 0.2, 0.2, 1.0}; /* maps standard socket integer type to a color */ @@ -1420,14 +1430,6 @@ static void std_node_socket_interface_draw(bContext *UNUSED(C), uiLayout *layout uiItemR(layout, ptr, "hide_value", DEFAULT_FLAGS, nullptr, 0); } -void ED_init_standard_node_socket_type(bNodeSocketType *stype) -{ - stype->draw = std_node_socket_draw; - stype->draw_color = std_node_socket_draw_color; - stype->interface_draw = std_node_socket_interface_draw; - stype->interface_draw_color = std_node_socket_interface_draw_color; -} - static void node_socket_virtual_draw_color(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PointerRNA *UNUSED(node_ptr), @@ -1436,12 +1438,26 @@ static void node_socket_virtual_draw_color(bContext *UNUSED(C), copy_v4_v4(r_color, virtual_node_socket_color); } +} // namespace blender::ed::space_node + +void ED_init_standard_node_socket_type(bNodeSocketType *stype) +{ + using namespace blender::ed::space_node; + stype->draw = std_node_socket_draw; + stype->draw_color = std_node_socket_draw_color; + stype->interface_draw = std_node_socket_interface_draw; + stype->interface_draw_color = std_node_socket_interface_draw_color; +} + void ED_init_node_socket_type_virtual(bNodeSocketType *stype) { + using namespace blender::ed::space_node; stype->draw = node_socket_button_label; stype->draw_color = node_socket_virtual_draw_color; } +namespace blender::ed::space_node { + /* ************** Generic drawing ************** */ void draw_nodespace_back_pix(const bContext &C, @@ -2148,6 +2164,8 @@ void node_draw_link(const bContext &C, node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3); } +} // namespace blender::ed::space_node + void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border, uint pos) { immBegin(GPU_PRIM_LINES, 4); |