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authorCharlie Jolly <charlie>2021-12-14 00:20:07 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-12-14 21:27:01 +0300
commit5b61737a8f41688699fd1d711a25b7cea86d1530 (patch)
treefcea899c2663e666a6b2e9f15b31dfe2064c7a42 /source/blender/editors/space_node/drawnode.cc
parent44232a2ce6d8762f10366f6bb660a37ce3e1acbd (diff)
Nodes: Add vector support to Map Range node
This replaces lost functionality from the old GN Attribute Map Range node. This also adds vector support to the shader version of the node. Notes: This breaks forward compatibility as this node now uses data storage. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D12760
Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index 430908f016f..87f7bfdafb0 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -235,6 +235,7 @@ static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), Pointe
static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
+ uiItemR(layout, ptr, "data_type", DEFAULT_FLAGS, "", ICON_NONE);
uiItemR(layout, ptr, "interpolation_type", DEFAULT_FLAGS, "", ICON_NONE);
if (!ELEM(RNA_enum_get(ptr, "interpolation_type"),
NODE_MAP_RANGE_SMOOTHSTEP,