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authorJacques Lucke <jacques@blender.org>2022-05-30 16:31:13 +0300
committerJacques Lucke <jacques@blender.org>2022-05-30 16:32:16 +0300
commit6a59cf053091dc45e0f94b829bee6c34cf940534 (patch)
tree92a8cc37cfe3e367846910623c1e82c3d9e4430f /source/blender/editors/space_node/drawnode.cc
parent1f858772638d61a20add3d4c9cdbb6e20e24ff15 (diff)
Nodes: add separately allocated runtime data for nodes and sockets
This is a follow up to rBbb0fc675822f313c5546a2498a162472c2571ecb. Now the same kind of run-time data is added to nodes and sockets. Differential Revision: https://developer.blender.org/D15060
Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index d5507619e0d..6806d715004 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -20,6 +20,7 @@
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
+#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.h"
#include "BKE_scene.h"
#include "BKE_tracking.h"
@@ -1271,14 +1272,14 @@ static void node_file_output_socket_draw(bContext *C,
static bool socket_needs_attribute_search(bNode &node, bNodeSocket &socket)
{
- if (node.declaration == nullptr) {
+ if (node.runtime->declaration == nullptr) {
return false;
}
if (socket.in_out == SOCK_OUT) {
return false;
}
const int socket_index = BLI_findindex(&node.inputs, &socket);
- return node.declaration->inputs()[socket_index]->is_attribute_name();
+ return node.runtime->declaration->inputs()[socket_index]->is_attribute_name();
}
static void std_node_socket_draw(