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authorLeon Schittek <lone_noel>2022-02-28 23:52:00 +0300
committerHans Goudey <h.goudey@me.com>2022-02-28 23:52:00 +0300
commit75bb99fa40dd09e4ae0e92cca9398b929f855a2c (patch)
treeebbb8fd315e9b9e6e7d94cfd2b64fb49dd1c0a31 /source/blender/editors/space_node/drawnode.cc
parenteeb0279e890e7b021e0ac9dd48d2bcf6bef8300b (diff)
Nodes: Improve readability of selected node links
This commit improves the drawing of selected node links: - Highlight the entire link to make it easier to spot where the link is going/coming from. - Always draw selected links on top, so they are always clearly visible. - Don't fade selected node links when the sockets they are connected to are out out view. - Dragged node links still get a partial highlight when they are only attached to one socket. Differential Revision: https://developer.blender.org/D11930
Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index b2c361ecaba..afb205f9f9e 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -1967,9 +1967,10 @@ void node_draw_link_bezier(const bContext &C,
const bNodeLink &link,
const int th_col1,
const int th_col2,
- const int th_col3)
+ const int th_col3,
+ const bool selected)
{
- const float dim_factor = node_link_dim_factor(v2d, link);
+ const float dim_factor = selected ? 1.0f : node_link_dim_factor(v2d, link);
float thickness = 1.5f;
float dash_factor = 1.0f;
@@ -2025,19 +2026,17 @@ void node_draw_link_bezier(const bContext &C,
}
/* Highlight links connected to selected nodes. */
- const bool is_fromnode_selected = link.fromnode && link.fromnode->flag & SELECT;
- const bool is_tonode_selected = link.tonode && link.tonode->flag & SELECT;
- if (is_fromnode_selected || is_tonode_selected) {
+ if (selected) {
float color_selected[4];
UI_GetThemeColor4fv(TH_EDGE_SELECT, color_selected);
const float alpha = color_selected[3];
/* Interpolate color if highlight color is not fully transparent. */
if (alpha != 0.0) {
- if (is_fromnode_selected) {
+ if (link.fromsock) {
interp_v3_v3v3(colors[1], colors[1], color_selected, alpha);
}
- if (is_tonode_selected) {
+ if (link.tosock) {
interp_v3_v3v3(colors[2], colors[2], color_selected, alpha);
}
}
@@ -2102,7 +2101,8 @@ void node_draw_link_bezier(const bContext &C,
void node_draw_link(const bContext &C,
const View2D &v2d,
const SpaceNode &snode,
- const bNodeLink &link)
+ const bNodeLink &link,
+ const bool selected)
{
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
@@ -2146,7 +2146,7 @@ void node_draw_link(const bContext &C,
}
}
- node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3);
+ node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3, selected);
}
} // namespace blender::ed::space_node