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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:47:58 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-25 06:47:58 +0300
commitfc45b007201f920fb9a6c56dd7ea737626990a52 (patch)
tree30de9fdc0195b99e62498f50a5310956cf5afb49 /source/blender/editors/space_node/drawnode.cc
parent6e0cf86e73fedebb1615dde664fbac4859a72b60 (diff)
Cleanup: Define node tree icon in register function
I suppose this was done to reduce then dependencies. However, most nodes already depend on UI code so this isnt too useful.
Diffstat (limited to 'source/blender/editors/space_node/drawnode.cc')
-rw-r--r--source/blender/editors/space_node/drawnode.cc6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index 90fd6e7d657..053f2d7e62c 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -1654,12 +1654,6 @@ void ED_node_init_butfuncs()
node_template_properties_update(ntype);
}
NODE_TYPES_END;
-
- /* tree type icons */
- ntreeType_Composite->ui_icon = ICON_NODE_COMPOSITING;
- ntreeType_Shader->ui_icon = ICON_NODE_MATERIAL;
- ntreeType_Texture->ui_icon = ICON_NODE_TEXTURE;
- ntreeType_Geometry->ui_icon = ICON_NODETREE;
}
void ED_init_custom_node_type(bNodeType *UNUSED(ntype))