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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-16 03:12:40 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-16 03:12:40 +0400 |
commit | afb4b65167165613f177a531bd3d4dcb3649c1c6 (patch) | |
tree | 32e1446b5fc3ce8ec00fa0e8b9e0fcb2eedda127 /source/blender/editors/space_node/node_add.c | |
parent | 638b084f824bc345468bc8e02422b5da65a641a7 (diff) |
Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.
Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
Diffstat (limited to 'source/blender/editors/space_node/node_add.c')
0 files changed, 0 insertions, 0 deletions