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authorJeroen Bakker <j.bakker@atmind.nl>2020-05-25 11:43:44 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-26 09:29:24 +0300
commit77fdd189e4b22d2aa2410109a1a514d21f58d865 (patch)
tree9542e07d9d946ff329038afed6c84681264b82be /source/blender/editors/space_node/node_add.c
parent39aa122a0e6d8ff744bec9a245b23d8e9eb2387d (diff)
Fix T76970: Unneccessary update calls viewport
Due to recent changes clicks in the node editor would trigger a depsgraph update resulting in too many redraws. This patch limits the updates to when workbench shown in texture mode in any visible screen. There are still cases where too many updates are created. For example when there are a Cycles render viewport and a Workbench texture viewport on the same screen. This fix is meant as a workaround. The actual fix should add a mechanism to the depsgraph and the viewports should check if they need to be redrawn. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7830
Diffstat (limited to 'source/blender/editors/space_node/node_add.c')
-rw-r--r--source/blender/editors/space_node/node_add.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_add.c b/source/blender/editors/space_node/node_add.c
index 1d73937d762..95a37f85828 100644
--- a/source/blender/editors/space_node/node_add.c
+++ b/source/blender/editors/space_node/node_add.c
@@ -82,7 +82,7 @@ bNode *node_add_node(const bContext *C, const char *idname, int type, float locx
nodeSetSelected(node, true);
ntreeUpdateTree(bmain, snode->edittree);
- ED_node_set_active(bmain, snode->edittree, node);
+ ED_node_set_active(bmain, snode->edittree, node, NULL);
snode_update(snode, node);