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authorSergey Sharybin <sergey.vfx@gmail.com>2013-05-07 19:28:42 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-05-07 19:28:42 +0400
commit5455928262c7b2e99c8eb9be13665d819c4089d5 (patch)
tree3b6d913321ad02f392e55a4983227b1348884671 /source/blender/editors/space_node/node_add.c
parentc31ec62d2f5b33c46d54ddc982c0aed305c56a29 (diff)
Fix #35122: Blenderplayer crashes when loading level
Issue was caused by ntreeUpdateTree calling for a ntree which is not in G.main. This lead to issues in ntreeVerifyNodes (which is called from ntreeUpdateTree). Made is so ntreeUpdateTree now accepts main as an argument. Will work for the release, later we could either solve the TODO mentioned in ntreeUpdateTree which will eliminate need in main there or make it so context's main is used from all over where ntreeUpdateTree is called (currently there're still some usages of G.main).
Diffstat (limited to 'source/blender/editors/space_node/node_add.c')
-rw-r--r--source/blender/editors/space_node/node_add.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_add.c b/source/blender/editors/space_node/node_add.c
index 0425ec58f83..61fbde32f7a 100644
--- a/source/blender/editors/space_node/node_add.c
+++ b/source/blender/editors/space_node/node_add.c
@@ -93,7 +93,7 @@ bNode *node_add_node(const bContext *C, const char *idname, int type, float locx
node->locx = locx;
node->locy = locy + 60.0f;
- ntreeUpdateTree(snode->edittree);
+ ntreeUpdateTree(bmain, snode->edittree);
ED_node_set_active(bmain, snode->edittree, node);
if (snode->nodetree->type == NTREE_COMPOSIT) {
@@ -285,7 +285,7 @@ static int add_reroute_exec(bContext *C, wmOperator *op)
BLI_freelistN(&input_links);
/* always last */
- ntreeUpdateTree(ntree);
+ ntreeUpdateTree(CTX_data_main(C), ntree);
snode_notify(C, snode);
snode_dag_update(C, snode);