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author | Hans Goudey <h.goudey@me.com> | 2022-01-20 19:36:56 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-01-20 19:36:56 +0300 |
commit | 902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch) | |
tree | eab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/editors/space_node/node_add.cc | |
parent | 19622ffc5b84475a6c3b56ff0595811a503f461c (diff) |
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the
`blender::ed::space_node` namespace, except for C API
functions defined in `ED_node.h`, which can only be moved
once all areas calling them are moved to C++.
The change is fairly straightforward, I just moved a couple
of "ED_" code blocks around to make the namespace more
contiguous, and there's the method for adding a pointer to
a struct in a C++ namespace in DNA.
Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/editors/space_node/node_add.cc')
-rw-r--r-- | source/blender/editors/space_node/node_add.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_add.cc b/source/blender/editors/space_node/node_add.cc index be29c125e5a..8e88f1fad5a 100644 --- a/source/blender/editors/space_node/node_add.cc +++ b/source/blender/editors/space_node/node_add.cc @@ -62,6 +62,8 @@ /** \name Utilities * \{ */ +namespace blender::ed::space_node { + bNode *node_add_node(const bContext &C, const char *idname, int type, float locx, float locy) { SpaceNode &snode = *CTX_wm_space_node(&C); @@ -1046,3 +1048,5 @@ void NODE_OT_new_node_tree(wmOperatorType *ot) } /** \} */ + +} // namespace blender::ed::space_node |