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authorHans Goudey <h.goudey@me.com>2021-10-26 19:05:01 +0300
committerHans Goudey <h.goudey@me.com>2021-10-26 19:05:11 +0300
commit3371a4c472eef06d1c9e15451b245cb4575d667f (patch)
treea0dcc154e4cb449b40ec3e9607d971e01eb80083 /source/blender/editors/space_node/node_context_path.cc
parentf1a662c15771d7ced920986db6b94c50d3e6c815 (diff)
UI: Improve node editor breadcrumbs display
This patch upgrades node editor breadcrumbs to have slightly more visual weight, to including the base path of object/modifier/world, etc, have more visually pleasing spacing, and contain icons. In the code, a generic "context path" is added to interface code. The idea is that this could be used to draw other breadcrumbs in areas like the property editor or the spreadsheet, and features could be added to all of those areas at the same time. Ideally we would be able to control the color of the breadcrumbs with a specific theme color, but since they are drawn with the regular layout system, that is not easily possible. Thanks to @fabian_schempp for the original patch. Differential Revision: https://developer.blender.org/D10413
Diffstat (limited to 'source/blender/editors/space_node/node_context_path.cc')
-rw-r--r--source/blender/editors/space_node/node_context_path.cc184
1 files changed, 184 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_context_path.cc b/source/blender/editors/space_node/node_context_path.cc
new file mode 100644
index 00000000000..a0ff7f3ce25
--- /dev/null
+++ b/source/blender/editors/space_node/node_context_path.cc
@@ -0,0 +1,184 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup spnode
+ * \brief Node breadcrumbs drawing
+ */
+
+#include "BLI_vector.hh"
+
+#include "DNA_node_types.h"
+
+#include "BKE_context.h"
+#include "BKE_material.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+
+#include "BKE_screen.h"
+
+#include "RNA_access.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+#include "UI_interface.hh"
+#include "UI_resources.h"
+
+#include "UI_interface.hh"
+
+#include "node_intern.h"
+
+struct Mesh;
+struct Curve;
+struct Light;
+struct World;
+struct Material;
+
+namespace blender::ed::space_node {
+
+static void context_path_add_object_data(Vector<ui::ContextPathItem> &path, Object &object)
+{
+ if (object.type == OB_MESH && object.data) {
+ Mesh *mesh = (Mesh *)object.data;
+ ui::context_path_add_generic(path, RNA_Mesh, mesh);
+ }
+ if (object.type == OB_LAMP && object.data) {
+ Light *light = (Light *)object.data;
+ ui::context_path_add_generic(path, RNA_Light, light);
+ }
+ if (ELEM(object.type, OB_CURVE, OB_FONT, OB_SURF) && object.data) {
+ Curve *curve = (Curve *)object.data;
+ ui::context_path_add_generic(path, RNA_Curve, curve);
+ }
+}
+
+static void context_path_add_node_tree_and_node_groups(const SpaceNode &snode,
+ Vector<ui::ContextPathItem> &path,
+ const bool skip_base = false)
+{
+ Vector<const bNodeTreePath *> tree_path = snode.treepath;
+ for (const bNodeTreePath *path_item : tree_path.as_span().drop_front(int(skip_base))) {
+ ui::context_path_add_generic(path, RNA_NodeTree, path_item->nodetree, ICON_NODETREE);
+ }
+}
+
+static void get_context_path_node_shader(const bContext &C,
+ SpaceNode &snode,
+ Vector<ui::ContextPathItem> &path)
+{
+ if (snode.flag & SNODE_PIN) {
+ if (snode.shaderfrom == SNODE_SHADER_WORLD) {
+ Scene *scene = CTX_data_scene(&C);
+ ui::context_path_add_generic(path, RNA_Scene, scene);
+ if (scene != nullptr) {
+ World *world = scene->world;
+ ui::context_path_add_generic(path, RNA_World, world);
+ }
+ /* Skip the base node tree here, because the world contains a node tree already. */
+ context_path_add_node_tree_and_node_groups(snode, path, true);
+ }
+ else {
+ context_path_add_node_tree_and_node_groups(snode, path);
+ }
+ }
+ else {
+ Object *object = CTX_data_active_object(&C);
+ if (snode.shaderfrom == SNODE_SHADER_OBJECT && object != nullptr) {
+ ui::context_path_add_generic(path, RNA_Object, object);
+ if (!(object->matbits && object->matbits[object->actcol - 1])) {
+ context_path_add_object_data(path, *object);
+ }
+ Material *material = BKE_object_material_get(object, object->actcol);
+ ui::context_path_add_generic(path, RNA_Material, material);
+ }
+ else if (snode.shaderfrom == SNODE_SHADER_WORLD) {
+ Scene *scene = CTX_data_scene(&C);
+ ui::context_path_add_generic(path, RNA_Scene, scene);
+ if (scene != nullptr) {
+ World *world = scene->world;
+ ui::context_path_add_generic(path, RNA_World, world);
+ }
+ }
+#ifdef WITH_FREESTYLE
+ else if (snode.shaderfrom == SNODE_SHADER_LINESTYLE) {
+ ViewLayer *viewlayer = CTX_data_view_layer(&C);
+ FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(viewlayer);
+ ui::context_path_add_generic(path, RNA_ViewLayer, viewlayer);
+ Material *mat = BKE_object_material_get(object, object->actcol);
+ ui::context_path_add_generic(path, RNA_Material, mat);
+ }
+#endif
+ context_path_add_node_tree_and_node_groups(snode, path, true);
+ }
+}
+
+static void get_context_path_node_compositor(const bContext &C,
+ SpaceNode &snode,
+ Vector<ui::ContextPathItem> &path)
+{
+ if (snode.flag & SNODE_PIN) {
+ context_path_add_node_tree_and_node_groups(snode, path);
+ }
+ else {
+ Scene *scene = CTX_data_scene(&C);
+ ui::context_path_add_generic(path, RNA_Scene, scene);
+ context_path_add_node_tree_and_node_groups(snode, path);
+ }
+}
+
+static void get_context_path_node_geometry(const bContext &C,
+ SpaceNode &snode,
+ Vector<ui::ContextPathItem> &path)
+{
+ if (snode.flag & SNODE_PIN) {
+ context_path_add_node_tree_and_node_groups(snode, path);
+ }
+ else {
+ Object *object = CTX_data_active_object(&C);
+ ui::context_path_add_generic(path, RNA_Object, object);
+ ModifierData *modifier = BKE_object_active_modifier(object);
+ ui::context_path_add_generic(path, RNA_Modifier, modifier, ICON_MODIFIER);
+ context_path_add_node_tree_and_node_groups(snode, path);
+ }
+}
+
+Vector<ui::ContextPathItem> context_path_for_space_node(const bContext &C)
+{
+ SpaceNode *snode = CTX_wm_space_node(&C);
+ if (snode == nullptr) {
+ return {};
+ }
+
+ Vector<ui::ContextPathItem> context_path;
+
+ if (snode->edittree->type == NTREE_GEOMETRY) {
+ get_context_path_node_geometry(C, *snode, context_path);
+ }
+ else if (snode->edittree->type == NTREE_SHADER) {
+ get_context_path_node_shader(C, *snode, context_path);
+ }
+ else if (snode->edittree->type == NTREE_COMPOSIT) {
+ get_context_path_node_compositor(C, *snode, context_path);
+ }
+
+ return context_path;
+}
+
+} // namespace blender::ed::space_node