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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-25 02:41:33 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-06-25 02:41:33 +0400
commit02fbfa5c70732e691606546ecce60fdfe3f80d9f (patch)
tree9c5e5be02ae4b87b52642d77f264ce1f76d48e41 /source/blender/editors/space_node/node_draw.c
parent8390aa5181d3dd9c8458fa68c2add910c1cd12e9 (diff)
Fix unnecessary 3D viewport redraws in various cases, in particular when editing
node materials. Area and region listener callbacks now get the screen and area pointers passed, so they can do more fine grained checks to see if redraw is really needed, for example depending on the 3D view drawtype.
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 0ed803a7521..7da06bcf3a6 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -119,11 +119,11 @@ void ED_node_tag_update_id(ID *id)
DAG_id_tag_update(id, 0);
if (GS(id->name) == ID_MA)
- WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, id);
+ WM_main_add_notifier(NC_MATERIAL | ND_SHADING, id);
else if (GS(id->name) == ID_LA)
- WM_main_add_notifier(NC_LAMP | ND_LIGHTING_DRAW, id);
+ WM_main_add_notifier(NC_LAMP | ND_LIGHTING, id);
else if (GS(id->name) == ID_WO)
- WM_main_add_notifier(NC_WORLD | ND_WORLD_DRAW, id);
+ WM_main_add_notifier(NC_WORLD | ND_WORLD, id);
}
else if (ntree->type == NTREE_COMPOSIT) {
WM_main_add_notifier(NC_SCENE | ND_NODES, id);