diff options
author | Matt Ebb <matt@mke3.net> | 2010-01-27 08:42:17 +0300 |
---|---|---|
committer | Matt Ebb <matt@mke3.net> | 2010-01-27 08:42:17 +0300 |
commit | de56a6384957d00c49d5e3846a8bcf7350e96daa (patch) | |
tree | 8baf5ad593ee61290e2cb8b02817d3096a647c34 /source/blender/editors/space_node/node_draw.c | |
parent | 0c77490cb48ad2052fe1ca9d540c7a9fd82c2fa6 (diff) |
Fix [#20773] NODE ANIMATION: Animating node values broken
Now the compositing node tree will update on frame change if any of the
nodes are animated.
This doesn't work for playback (i.e. alt a), that's better off waiting until we
have some kind of frame caching system.
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r-- | source/blender/editors/space_node/node_draw.c | 19 |
1 files changed, 3 insertions, 16 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index f6a2323b0f4..03bc8340810 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -109,22 +109,9 @@ void ED_node_changed_update(ID *id, bNode *node) NodeTagChanged(edittree, node); /* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */ - /* not the best implementation of the world... but we need it to work now :) */ - if(node->type==CMP_NODE_R_LAYERS && node->custom2) { - /* add event for this window (after render curarea can be changed) */ - //addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC); - - //composite_node_render(snode, node); - //snode_notify(snode); - - /* add another event, a render can go fullscreen and open new window */ - //addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC); - } - else { - node= node_tree_get_editgroup(nodetree); - if(node) - NodeTagIDChanged(nodetree, node->id); - } + node= node_tree_get_editgroup(nodetree); + if(node) + NodeTagIDChanged(nodetree, node->id); WM_main_add_notifier(NC_SCENE|ND_NODES, id); } |