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authorMatt Ebb <matt@mke3.net>2009-11-10 07:01:44 +0300
committerMatt Ebb <matt@mke3.net>2009-11-10 07:01:44 +0300
commitbc006655baf74ef0e22167a704899000b748c23f (patch)
tree8dc52b6f99446b2b49de57ca3a35e01f9cfcfbeb /source/blender/editors/space_node/node_draw.c
parentad409e5c7e3a235ed93f6927d960583521bc8f7d (diff)
* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there. Would also be good to wrap the input/output sockets, too, will check on it. This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 3baa66f4bc0..b45b27f426a 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -259,7 +259,7 @@ static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
node->locx+NODE_DYS, dy, node->butr.xmax, 20, U.uistyles.first);
- node->typeinfo->uifunc(layout, &ptr);
+ node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
uiBlockEndAlign(node->block);
uiBlockLayoutResolve(node->block, NULL, &buty);