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authorJoshua Leung <aligorith@gmail.com>2009-11-21 00:04:41 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-21 00:04:41 +0300
commit03cfcc60078032f61ccf7906b401e374aa19a898 (patch)
tree803cf6f2ab7c93de9e2ebac9d7455dbe1240e082 /source/blender/editors/space_node/node_draw.c
parentacf0fbbf705219c2654b087270a076f410531a09 (diff)
Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works - moving some functions to the files that they get called from -> view all/home - made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still - removed a few chunks of unused code
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 1cdad0b746c..59085ce19cd 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -1031,6 +1031,7 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
else
strcpy(showname, ngroup->id.name+2);
+ // XXX this shows some scaling artifacts
UI_DrawString(rect.xmin+8.0f, rect.ymax+5.0f, showname);
/* links from groupsockets to the internal nodes */