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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
commit87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch)
tree5d9ddb0e6859850825de07d18475797957d1a969 /source/blender/editors/space_node/node_draw.c
parent873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff)
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the configuration. Ideally I could get all cases working well with triple buffer but it's hard in practice. At the moment there are two cases that use overlap instead: * opensource ATI drives on linux * windows software renderer Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 03bc8340810..27719f124a1 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -605,14 +605,12 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
}
}
-#ifdef __APPLE__
-// if(is_a_really_crappy_nvidia_card()) { XXX
+// if(GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_MAC, GPU_DRIVER_OFFICIAL)) { XXX
// float zoomx= curarea->winx/(float)(G.v2d->cur.xmax-G.v2d->cur.xmin);
// float zoomy= curarea->winy/(float)(G.v2d->cur.ymax-G.v2d->cur.ymin);
// glPixelZoom(zoomx*xscale, zoomy*yscale);
// }
// else
-#endif
glPixelZoom(xscale, yscale);
glEnable(GL_BLEND);