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authorJoshua Leung <aligorith@gmail.com>2010-12-07 13:15:09 +0300
committerJoshua Leung <aligorith@gmail.com>2010-12-07 13:15:09 +0300
commitd3f9b0d05ad6faffd440bab6efc0345cc0f5d32c (patch)
treebc588f1c6d6f19c83ad95fc8b2aff3da76c2413c /source/blender/editors/space_node/node_draw.c
parent15d37747b3cebb7fbadc09f9ee546d3deedd0019 (diff)
Bugfix #25049: Compositing Nodes not Keyframable
An error seems to have been introduced to the node-tree building at some point, which means that the ID-type for data-attached node trees was incorrect (i.e. scene->nodetree->id.name = NTREE_COMPOSIT instead of ID_NT). This in turn meant that the ID AnimData availability poll would fail, as the ID-type could not be determined.
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
0 files changed, 0 insertions, 0 deletions