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authorLukas Toenne <lukas.toenne@googlemail.com>2011-10-19 21:08:35 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-10-19 21:08:35 +0400
commit0d7bd0f9b63db4c7891137d18ae6a40e652e190f (patch)
treec0bebf306abc77c7ae35ccbb8672b862bd088cd5 /source/blender/editors/space_node/node_draw.c
parent408a2c62b974c10c7d19ad419dfca479dec59f65 (diff)
Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization, when node types have been removed and such nodes are deleted from older files. All blenkernel functions now only set the node->update flag instead of directly calling the update function. All operators, etc. calling blenkernel functions to modify nodes should make a ntreeUpdate call afterward (they already did that anyway). Editor/RNA/renderer/etc. high-level functions still can do immediate updates by using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged respectively). These old functions were previously used only for setting compositor node needexec flags and clearing cached data, but have become generic update functions that require type-specific functionality (i.e. a valid typeinfo struct).
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index e713ed5a678..baa47d4147e 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -102,12 +102,12 @@ void ED_node_changed_update(ID *id, bNode *node)
WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, id);
}
else if(treetype==NTREE_COMPOSIT) {
- NodeTagChanged(edittree, node);
+ nodeUpdate(edittree, node);
/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
node= node_tree_get_editgroup(nodetree);
if(node)
- NodeTagIDChanged(nodetree, node->id);
+ nodeUpdateID(nodetree, node->id);
WM_main_add_notifier(NC_SCENE|ND_NODES, id);
}