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authorLukas Toenne <lukas.toenne@googlemail.com>2012-01-08 14:23:19 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-01-08 14:23:19 +0400
commit3dead22c7322cf72ee63a003ba50940abc12e7c9 (patch)
tree47e816c996531c73114afe574fc8b2b0191e0c2c /source/blender/editors/space_node/node_draw.c
parentd6e0d0fd897c33eb581f34150d86247ddba2bb7e (diff)
Improved auto-hiding of unused sockets for collapsed nodes.
Instead of generally hiding all unused sockets in collapsed mode, the sockets now have a new explicit flag SOCK_AUTO_HIDDEN, which is only toggled when the hide_toggle operator is called. This way the auto-hidden sockets stay as they are when nodes are duplicated etc. The new flag is necessary to distinguish between manually hidden sockets (via hide_sockets_toggle operator) and automatically hidden sockets and restore the node state when unhiding a node.
Diffstat (limited to 'source/blender/editors/space_node/node_draw.c')
-rw-r--r--source/blender/editors/space_node/node_draw.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 7b692f55965..da7f22b2030 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -233,7 +233,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
/* output sockets */
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
- if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ if(!nodeSocketIsHidden(nsock)) {
nsock->locx= locx + node->width;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
@@ -312,7 +312,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
/* input sockets */
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
- if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
+ if(!nodeSocketIsHidden(nsock)) {
nsock->locx= locx;
nsock->locy= dy - NODE_DYS;
dy-= NODE_DY;
@@ -351,10 +351,10 @@ static void node_update_hidden(bNode *node)
/* calculate minimal radius */
for(nsock= node->inputs.first; nsock; nsock= nsock->next)
- if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE))
+ if(!nodeSocketIsHidden(nsock))
totin++;
for(nsock= node->outputs.first; nsock; nsock= nsock->next)
- if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE))
+ if(!nodeSocketIsHidden(nsock))
totout++;
tot= MAX2(totin, totout);
@@ -371,7 +371,7 @@ static void node_update_hidden(bNode *node)
rad=drad= (float)M_PI/(1.0f + (float)totout);
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
- if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE)) {
+ if(!nodeSocketIsHidden(nsock)) {
nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
rad+= drad;
@@ -382,7 +382,7 @@ static void node_update_hidden(bNode *node)
rad=drad= - (float)M_PI/(1.0f + (float)totin);
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
- if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (nsock->flag & SOCK_IN_USE)) {
+ if(!nodeSocketIsHidden(nsock)) {
nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
rad+= drad;
@@ -713,7 +713,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
for(sock= node->inputs.first; sock; sock= sock->next) {
bNodeSocketType *stype= ntreeGetSocketType(sock->type);
- if(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))
+ if(nodeSocketIsHidden(sock))
continue;
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE);
@@ -736,7 +736,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
RNA_pointer_create((ID*)ntree, &RNA_NodeSocket, sock, &sockptr);
- if(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))
+ if(nodeSocketIsHidden(sock))
continue;
node_socket_circle_draw(ntree, sock, NODE_SOCKSIZE);
@@ -854,12 +854,12 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
/* sockets */
for(sock= node->inputs.first; sock; sock= sock->next) {
- if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (sock->flag & SOCK_IN_USE))
+ if(!nodeSocketIsHidden(sock))
node_socket_circle_draw(snode->nodetree, sock, socket_size);
}
for(sock= node->outputs.first; sock; sock= sock->next) {
- if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)) && (sock->flag & SOCK_IN_USE))
+ if(!nodeSocketIsHidden(sock))
node_socket_circle_draw(snode->nodetree, sock, socket_size);
}