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author | Hans Goudey <h.goudey@me.com> | 2021-12-18 22:27:05 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-12-18 22:27:05 +0300 |
commit | d15d512a68f4f8c003de84d7b8e5755bf55d02a7 (patch) | |
tree | 3dcda6a59205bfc616d20dbb398747612eb6ecaf /source/blender/editors/space_node/node_draw.cc | |
parent | 4c3f57ffa71a2402c8fd42ec4691727b5f209f7e (diff) |
Fix T94173: Missing update for frame node size
Before d56bbfea7b420d7, nodes were updated (size calculated and
buttons added) in reverse order. Instead, now calculate the size of
frame nodes after all other nodes. Separating the drawing further
may be a good step to removing the O(n^2) loop later on.
Diffstat (limited to 'source/blender/editors/space_node/node_draw.cc')
-rw-r--r-- | source/blender/editors/space_node/node_draw.cc | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 69d66b3fa7a..1ce1032cf97 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -2418,9 +2418,11 @@ static void node_update_nodetree(const bContext &C, bNode &node = *nodes[i]; uiBlock &block = *blocks[i]; if (node.type == NODE_FRAME) { - frame_node_prepare_for_draw(node, nodes); + /* Frame sizes are calculated after all other nodes have calculating their #totr. */ + continue; } - else if (node.type == NODE_REROUTE) { + + if (node.type == NODE_REROUTE) { reroute_node_prepare_for_draw(node); } else { @@ -2432,6 +2434,13 @@ static void node_update_nodetree(const bContext &C, } } } + + /* Now calculate the size of frame nodes, which can depend on the size of other nodes. */ + for (const int i : nodes.index_range()) { + if (nodes[i]->type == NODE_FRAME) { + frame_node_prepare_for_draw(*nodes[i], nodes); + } + } } static void frame_node_draw_label(const bNodeTree &ntree, |