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authorLeon Schittek <lone_noel>2022-02-28 23:52:00 +0300
committerHans Goudey <h.goudey@me.com>2022-02-28 23:52:00 +0300
commit75bb99fa40dd09e4ae0e92cca9398b929f855a2c (patch)
treeebbb8fd315e9b9e6e7d94cfd2b64fb49dd1c0a31 /source/blender/editors/space_node/node_draw.cc
parenteeb0279e890e7b021e0ac9dd48d2bcf6bef8300b (diff)
Nodes: Improve readability of selected node links
This commit improves the drawing of selected node links: - Highlight the entire link to make it easier to spot where the link is going/coming from. - Always draw selected links on top, so they are always clearly visible. - Don't fade selected node links when the sockets they are connected to are out out view. - Dragged node links still get a partial highlight when they are only attached to one socket. Differential Revision: https://developer.blender.org/D11930
Diffstat (limited to 'source/blender/editors/space_node/node_draw.cc')
-rw-r--r--source/blender/editors/space_node/node_draw.cc16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index 7f3bc8ccb13..7b4578e6c05 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -660,7 +660,7 @@ static void node_draw_mute_line(const bContext &C,
GPU_blend(GPU_BLEND_ALPHA);
LISTBASE_FOREACH (const bNodeLink *, link, &node.internal_links) {
- node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE);
+ node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
}
GPU_blend(GPU_BLEND_NONE);
@@ -2650,10 +2650,18 @@ static void node_draw_nodetree(const bContext &C,
nodelink_batch_start(snode);
LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
- if (!nodeLinkIsHidden(link)) {
- node_draw_link(C, region.v2d, snode, *link);
+ if (!nodeLinkIsHidden(link) && !nodeLinkIsSelected(link)) {
+ node_draw_link(C, region.v2d, snode, *link, false);
}
}
+
+ /* Draw selected node links after the unselected ones, so they are shown on top. */
+ LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
+ if (!nodeLinkIsHidden(link) && nodeLinkIsSelected(link)) {
+ node_draw_link(C, region.v2d, snode, *link, true);
+ }
+ }
+
nodelink_batch_end(snode);
GPU_blend(GPU_BLEND_NONE);
@@ -2838,7 +2846,7 @@ void node_draw_space(const bContext &C, ARegion &region)
GPU_line_smooth(true);
if (snode.runtime->linkdrag) {
for (const bNodeLink *link : snode.runtime->linkdrag->links) {
- node_draw_link(C, v2d, snode, *link);
+ node_draw_link(C, v2d, snode, *link, true);
}
}
GPU_line_smooth(false);