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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-13 20:05:40 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-13 20:05:40 +0300 |
commit | 5a0efc9c8b5ad991109c97d52d476d8c071a78ac (patch) | |
tree | e5c8290bc613ef8eea923d0983cb51512c4b1ce7 /source/blender/editors/space_node/node_draw.cc | |
parent | 1ca7821b15f3883121552495436142814c73fbb7 (diff) | |
parent | 91dbc28363e5450f241eb9696aaca29075c01d20 (diff) |
Merge branch 'master' into temp-abc-features
Diffstat (limited to 'source/blender/editors/space_node/node_draw.cc')
-rw-r--r-- | source/blender/editors/space_node/node_draw.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 1286f6a818c..9976ecf7700 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -720,7 +720,7 @@ static void node_socket_draw_multi_input(const float color[4], { /* The other sockets are drawn with the keyframe shader. There, the outline has a base thickness * that can be varied but always scales with the size the socket is drawn at. Using `U.dpi_fac` - * has the the same effect here. It scales the outline correctly across different screen DPIs + * has the same effect here. It scales the outline correctly across different screen DPI's * and UI scales without being affected by the 'line-width'. */ const float outline_width = NODE_SOCK_OUTLINE_SCALE * U.dpi_fac; @@ -1193,7 +1193,7 @@ static void node_toggle_button_cb(struct bContext *C, void *node_argv, void *op_ /* Select & activate only the button's node. */ node_select_single(*C, *node); - WM_operator_name_call(C, opname, WM_OP_INVOKE_DEFAULT, nullptr); + WM_operator_name_call(C, opname, WM_OP_INVOKE_DEFAULT, nullptr, nullptr); } static void node_draw_shadow(const SpaceNode &snode, |