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authorCampbell Barton <campbell@blender.org>2022-03-10 03:32:48 +0300
committerCampbell Barton <campbell@blender.org>2022-03-10 08:27:18 +0300
commit1829232598e6e94e6b0735d86ae8ea34a4bff0c8 (patch)
tree07d27312a860b43e173998351bcb2bac6db63939 /source/blender/editors/space_node/node_draw.cc
parent0ef8a6179d2a773b2570352bd0cb7eb18b666da2 (diff)
Cleanup: spelling in comments & some minor clarifications
Diffstat (limited to 'source/blender/editors/space_node/node_draw.cc')
-rw-r--r--source/blender/editors/space_node/node_draw.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index 1286f6a818c..410572159bf 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -720,7 +720,7 @@ static void node_socket_draw_multi_input(const float color[4],
{
/* The other sockets are drawn with the keyframe shader. There, the outline has a base thickness
* that can be varied but always scales with the size the socket is drawn at. Using `U.dpi_fac`
- * has the the same effect here. It scales the outline correctly across different screen DPIs
+ * has the same effect here. It scales the outline correctly across different screen DPI's
* and UI scales without being affected by the 'line-width'. */
const float outline_width = NODE_SOCK_OUTLINE_SCALE * U.dpi_fac;