diff options
author | Leon Schittek <leon.schittek@gmx.net> | 2022-09-01 20:46:19 +0300 |
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committer | Leon Schittek <leon.schittek@gmx.net> | 2022-09-01 20:48:35 +0300 |
commit | 9a86255da8dcf0737dd664abf153c2544803788b (patch) | |
tree | 0591ac7b9fca86f23df85dac37d5eba3d1bb8509 /source/blender/editors/space_node/node_draw.cc | |
parent | 6ee34319147207abea1dc4d0e78ff3b8fc17b260 (diff) |
Node Editor: Visual tweaks to node links
Several visual tweaks to node links to make them overall fit in
better with the look of the node editor:
- Change the link thickness with the zoom level to a certain degree.
- Remove the fuzziness of the node link and its shadow/outline.
- The link outline color can now be made transparent.
- Add circles at the end of dragged links when connecting to sockets.
- Improve the banding of the color interpolation along the link.
- Adjust the spacing of dashes along straight node links.
Reviewed By: Pablo Vazquez, Hans Goudey
Differential Revision: http://developer.blender.org/D15036
Diffstat (limited to 'source/blender/editors/space_node/node_draw.cc')
-rw-r--r-- | source/blender/editors/space_node/node_draw.cc | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc index 2cee7c4984a..a5b4d2bcf4e 100644 --- a/source/blender/editors/space_node/node_draw.cc +++ b/source/blender/editors/space_node/node_draw.cc @@ -758,6 +758,7 @@ static void node_socket_outline_color_get(const bool selected, } else { UI_GetThemeColor4fv(TH_WIRE, r_outline_color); + r_outline_color[3] = 1.0f; } } @@ -2263,6 +2264,7 @@ static void node_draw_basis(const bContext &C, if (node.flag & NODE_MUTED) { UI_GetThemeColor4fv(TH_WIRE, color_underline); + color_underline[3] = 1.0f; } else { UI_GetThemeColorBlend4f(TH_BACK, color_id, 0.2f, color_underline); @@ -3142,7 +3144,7 @@ void node_draw_space(const bContext &C, ARegion ®ion) GPU_line_smooth(true); if (snode.runtime->linkdrag) { for (const bNodeLink *link : snode.runtime->linkdrag->links) { - node_draw_link(C, v2d, snode, *link, true); + node_draw_link_dragged(C, v2d, snode, *link); } } GPU_line_smooth(false); |