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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/editors/space_node/node_edit.c
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r--source/blender/editors/space_node/node_edit.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 66f0e17db0f..b1cada9752a 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -641,11 +641,11 @@ void ED_node_set_active(Main *bmain, bNodeTree *ntree, bNode *node)
Material *ma;
World *wo;
- for (ma = bmain->mat.first; ma; ma = ma->id.next)
+ for (ma = bmain->materials.first; ma; ma = ma->id.next)
if (ma->nodetree && ma->use_nodes && ntreeHasTree(ma->nodetree, ntree))
GPU_material_free(&ma->gpumaterial);
- for (wo = bmain->world.first; wo; wo = wo->id.next)
+ for (wo = bmain->worlds.first; wo; wo = wo->id.next)
if (wo->nodetree && wo->use_nodes && ntreeHasTree(wo->nodetree, ntree))
GPU_material_free(&wo->gpumaterial);
@@ -1266,7 +1266,7 @@ static int node_read_viewlayers_exec(bContext *C, wmOperator *UNUSED(op))
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
/* first tag scenes unread */
- for (scene = bmain->scene.first; scene; scene = scene->id.next)
+ for (scene = bmain->scenes.first; scene; scene = scene->id.next)
scene->id.tag |= LIB_TAG_DOIT;
for (node = snode->edittree->nodes.first; node; node = node->next) {