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authorTon Roosendaal <ton@blender.org>2011-02-07 19:41:57 +0300
committerTon Roosendaal <ton@blender.org>2011-02-07 19:41:57 +0300
commit5c421c328e963fe27725e6961e60de74cca87c7f (patch)
tree040cbd47b5368116f1fdcdb945e7d2a75c099569 /source/blender/editors/space_node/node_edit.c
parent831ce612e95c7addc387a398e4952bef31752377 (diff)
Todo/feature request
When using masks or other simple 3D elements in composites, doing a layer re-rendering on a node is a bit clumsy all the time. This commit does two things to help: - new hotkey "Z" in node editor automatically finds render layer that changed and re-renders it + composites - option "Auto Render" does same, but then after every transform edit in 3D window The latter is experimental; real & proper system for this requires full threaded render support (like previews). But it works! Demo file: http://download.blender.org/demo/test/auto_composite.blend Important fix: After any render, all the render layers were tagged "changed", which caused any edit to first totally recomposte everthing. Now it only composites changes. Implementation notes - DAG scene flush now sets 'changed' flags in render layer nodes - Added notifier for 'transform finished' to trigger the update, this is temporarily.
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r--source/blender/editors/space_node/node_edit.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 834f3483871..1279863802a 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -2158,6 +2158,51 @@ void NODE_OT_read_fullsamplelayers(wmOperatorType *ot)
ot->flag= 0;
}
+int node_render_changed_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *sce= CTX_data_scene(C);
+ bNode *node;
+
+ for(node= sce->nodetree->nodes.first; node; node= node->next) {
+ if(node->id==(ID *)sce && node->need_exec) {
+ break;
+ }
+ }
+ if(node) {
+ SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
+
+ if(srl) {
+ PointerRNA op_ptr;
+
+ WM_operator_properties_create(&op_ptr, "RENDER_OT_render");
+ RNA_string_set(&op_ptr, "layer", srl->name);
+ RNA_string_set(&op_ptr, "scene", sce->id.name+2);
+
+ WM_operator_name_call(C, "RENDER_OT_render", WM_OP_INVOKE_DEFAULT, &op_ptr);
+
+ WM_operator_properties_free(&op_ptr);
+
+ return OPERATOR_FINISHED;
+ }
+
+ }
+ return OPERATOR_CANCELLED;
+}
+
+void NODE_OT_render_changed(wmOperatorType *ot)
+{
+
+ ot->name= "Render Changed Layer";
+ ot->idname= "NODE_OT_render_changed";
+
+ ot->exec= node_render_changed_exec;
+
+ ot->poll= composite_node_active;
+
+ /* flags */
+ ot->flag= 0;
+}
+
/* ****************** Make Group operator ******************* */