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author | Dalai Felinto <dfelinto@gmail.com> | 2017-08-18 17:40:04 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-08-18 18:08:23 +0300 |
commit | 036f43f3cde472867de87032297d74390aa2815e (patch) | |
tree | 034a8be0f6ea860aba04f48133d93893c6b8dd62 /source/blender/editors/space_node/node_edit.c | |
parent | e8f0ee157b290e41258bf704d63c00cb2d4d2a90 (diff) |
Eevee: Convert metallic nodes into princinpled nodes
And wipe metallic out of the map.
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index b5d6104432f..fa3508ecfd1 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -400,7 +400,7 @@ void ED_node_shader_default(const bContext *C, ID *id) if (BKE_scene_uses_blender_eevee(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; - shader_type = SH_NODE_EEVEE_METALLIC; + shader_type = SH_NODE_BSDF_PRINCIPLED; } else if (BKE_scene_use_new_shading_nodes(scene)) { output_type = SH_NODE_OUTPUT_MATERIAL; |