diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-08-22 17:00:59 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-08-22 17:07:36 +0300 |
commit | e6f3d8b3e1158ebdc89ceae1de5ce7bc5c420f51 (patch) | |
tree | 197389a2268b472a19119fa3faf1f9ab1223240a /source/blender/editors/space_node/node_edit.c | |
parent | eae9b86297876d2172681e880fe2bcc8450a01ed (diff) |
Revert "Fix T68971: Copy As New Driver from Material node creates a bad reference."
This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e.
Those kind of commits must be reviewed and approved by project owners.
That one:
* Broke Collada building by not properly updating all calls to modified
function.
* Broke *whole* ID management by not properly updating library_query.c.
And in general, I am strongly against backward ID pointers, those are
*always* a serious PITA for ID management. Sometimes they cannot be
avoided, but in general other ways to get that kind of info should be
investigated first.
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 46dfa65e73c..d31256a1425 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -448,7 +448,7 @@ void ED_node_shader_default(const bContext *C, ID *id) int output_type, shader_type; float color[4] = {0.0f, 0.0f, 0.0f, 1.0f}, strength = 1.0f; - ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname, id); + ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname); switch (GS(id->name)) { case ID_MA: { @@ -534,7 +534,7 @@ void ED_node_composit_default(const bContext *C, struct Scene *sce) return; } - sce->nodetree = ntreeAddTree(NULL, "Compositing Nodetree", ntreeType_Composite->idname, &sce->id); + sce->nodetree = ntreeAddTree(NULL, "Compositing Nodetree", ntreeType_Composite->idname); sce->nodetree->chunksize = 256; sce->nodetree->edit_quality = NTREE_QUALITY_HIGH; @@ -572,7 +572,7 @@ void ED_node_texture_default(const bContext *C, Tex *tx) return; } - tx->nodetree = ntreeAddTree(NULL, "Texture Nodetree", ntreeType_Texture->idname, &tx->id); + tx->nodetree = ntreeAddTree(NULL, "Texture Nodetree", ntreeType_Texture->idname); out = nodeAddStaticNode(C, tx->nodetree, TEX_NODE_OUTPUT); out->locx = 300.0f; |