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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-11 11:51:04 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:14 +0400
commit87f75299e1b07fd026ecdfa1c993130a60d65280 (patch)
tree28195cd6d00694f8a66a803f62126ae28e250e49 /source/blender/editors/space_node/node_edit.c
parentd956a074e31b278d06c6ee4841ee735b90ba22ea (diff)
Implemented a basic framework for node-based shaders.
Shader nodes will be used to define materials for stroke rendering, so as to allow users to interactively configure textures.
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r--source/blender/editors/space_node/node_edit.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 8422df35063..9616d01efb0 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -434,6 +434,19 @@ void ED_node_shader_default(const bContext *C, ID *id)
strength = 1.0f;
break;
}
+ case ID_LS:
+ {
+ FreestyleLineStyle *linestyle = (FreestyleLineStyle *)id;
+ linestyle->nodetree = ntree;
+
+ /* TODO use appropriate output_type & shader_type */
+ output_type = SH_NODE_OUTPUT_MATERIAL;
+ shader_type = SH_NODE_BSDF_DIFFUSE;
+
+ copy_v3_v3(color, &linestyle->r);
+ strength = 1.0f;
+ break;
+ }
default:
printf("ED_node_shader_default called on wrong ID type.\n");
return;