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authorAntony Riakiotakis <kalast@gmail.com>2014-11-24 19:18:56 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-11-26 17:07:26 +0300
commit8fa55d95e43392a0e7925e1327e86220a33b4394 (patch)
treeb68b040a975e6231c8ec40d89cebad93582c52af /source/blender/editors/space_node/node_edit.c
parent8bc84e10f501e516e0839b6a3efa573d55fb4f7b (diff)
World background working on cycle nodes.
This is added in the spirit of the general cycles GLSL system which is pretty much WIP still. This will only work on cycles at the moment but generating for blender internal is possible too of course though it will be done in a separate commit. This hasn't been tested with all and every node in cycles, but environment and regular textures with texture coordinates work. There is some difference between the way cycles treats some coordinates, which is in world space and the way GLSL treats them, which is in view space. We might want to explore and improve this further in the future. ...also </drumroll>
Diffstat (limited to 'source/blender/editors/space_node/node_edit.c')
-rw-r--r--source/blender/editors/space_node/node_edit.c23
1 files changed, 18 insertions, 5 deletions
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index d52a351ffc2..1b82e89a364 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -342,14 +342,22 @@ void snode_dag_update(bContext *C, SpaceNode *snode)
void snode_notify(bContext *C, SpaceNode *snode)
{
+ ID *id = snode->id;
+
WM_event_add_notifier(C, NC_NODE | NA_EDITED, NULL);
- if (ED_node_is_shader(snode))
- WM_event_add_notifier(C, NC_MATERIAL | ND_NODES, snode->id);
+ if (ED_node_is_shader(snode)) {
+ if (GS(id->name) == ID_MA)
+ WM_main_add_notifier(NC_MATERIAL | ND_SHADING, id);
+ else if (GS(id->name) == ID_LA)
+ WM_main_add_notifier(NC_LAMP | ND_LIGHTING, id);
+ else if (GS(id->name) == ID_WO)
+ WM_main_add_notifier(NC_WORLD | ND_WORLD, id);
+ }
else if (ED_node_is_compositor(snode))
- WM_event_add_notifier(C, NC_SCENE | ND_NODES, snode->id);
+ WM_event_add_notifier(C, NC_SCENE | ND_NODES, id);
else if (ED_node_is_texture(snode))
- WM_event_add_notifier(C, NC_TEXTURE | ND_NODES, snode->id);
+ WM_event_add_notifier(C, NC_TEXTURE | ND_NODES, id);
}
void ED_node_set_tree_type(SpaceNode *snode, bNodeTreeType *typeinfo)
@@ -662,11 +670,16 @@ void ED_node_set_active(Main *bmain, bNodeTree *ntree, bNode *node)
/* if active texture changed, free glsl materials */
if ((node->flag & NODE_ACTIVE_TEXTURE) && !was_active_texture) {
Material *ma;
+ World *wo;
for (ma = bmain->mat.first; ma; ma = ma->id.next)
if (ma->nodetree && ma->use_nodes && ntreeHasTree(ma->nodetree, ntree))
- GPU_material_free(ma);
+ GPU_material_free(&ma->gpumaterial);
+ for (wo = bmain->world.first; wo; wo = wo->id.next)
+ if (wo->nodetree && wo->use_nodes && ntreeHasTree(wo->nodetree, ntree))
+ GPU_material_free(&wo->gpumaterial);
+
WM_main_add_notifier(NC_IMAGE, NULL);
}