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authorLeon Schittek <lone_noel>2022-03-01 02:05:12 +0300
committerHans Goudey <h.goudey@me.com>2022-03-01 02:05:30 +0300
commitae6400cfb4cae798667eab903d9c463fdec31298 (patch)
tree45cf29e431acf8270f872a18a249f7aa9f3161ae /source/blender/editors/space_node/node_edit.cc
parent5777bd719b01f56e52d618a3260bd4cdf223d5cd (diff)
UI: Fix multi input socket outline and highlight
Small fixes to the drawing of multi input sockets: - Make the outline thickness consistent with normal node sockets, independent from the screen DPI. - Only highlight multi input sockets when they are actually selected. - Skip selected multi inputs when drawing normal selected sockets. Differential Revision: https://developer.blender.org/D14192
Diffstat (limited to 'source/blender/editors/space_node/node_edit.cc')
-rw-r--r--source/blender/editors/space_node/node_edit.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index 64f6e8bdf18..b30be6ae0af 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -89,7 +89,7 @@ struct CompoJob {
float node_socket_calculate_height(const bNodeSocket &socket)
{
- float sock_height = NODE_SOCKSIZE * 2.0f;
+ float sock_height = NODE_SOCKSIZE * NODE_SOCKSIZE_DRAW_MULIPLIER;
if (socket.flag & SOCK_MULTI_INPUT) {
sock_height += max_ii(NODE_MULTI_INPUT_LINK_GAP * 0.5f * socket.total_inputs, NODE_SOCKSIZE);
}