diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-02 22:21:35 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-02 23:44:05 +0300 |
commit | 4068880ffcb76ca8d7f1f205fb1605588d711572 (patch) | |
tree | 31249d64c706c8aa543257c246e4e21af0cfbdbe /source/blender/editors/space_node/node_edit.cc | |
parent | 0fb699b21283f259dfc7a4ac74f524da5d5a5f3e (diff) |
Cleanup: Remove unnecessary struct keyword usage in node editor
Diffstat (limited to 'source/blender/editors/space_node/node_edit.cc')
-rw-r--r-- | source/blender/editors/space_node/node_edit.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc index c7234ca59b8..e5659b7a326 100644 --- a/source/blender/editors/space_node/node_edit.cc +++ b/source/blender/editors/space_node/node_edit.cc @@ -320,7 +320,7 @@ static void compo_completejob(void *cjv) /** \name Composite Job C API * \{ */ -void ED_node_composite_job(const bContext *C, struct bNodeTree *nodetree, Scene *scene_owner) +void ED_node_composite_job(const bContext *C, bNodeTree *nodetree, Scene *scene_owner) { using namespace blender::ed::space_node; @@ -464,22 +464,22 @@ void ED_node_set_tree_type(SpaceNode *snode, bNodeTreeType *typeinfo) } } -bool ED_node_is_compositor(struct SpaceNode *snode) +bool ED_node_is_compositor(SpaceNode *snode) { return STREQ(snode->tree_idname, ntreeType_Composite->idname); } -bool ED_node_is_shader(struct SpaceNode *snode) +bool ED_node_is_shader(SpaceNode *snode) { return STREQ(snode->tree_idname, ntreeType_Shader->idname); } -bool ED_node_is_texture(struct SpaceNode *snode) +bool ED_node_is_texture(SpaceNode *snode) { return STREQ(snode->tree_idname, ntreeType_Texture->idname); } -bool ED_node_is_geometry(struct SpaceNode *snode) +bool ED_node_is_geometry(SpaceNode *snode) { return STREQ(snode->tree_idname, ntreeType_Geometry->idname); } @@ -550,7 +550,7 @@ void ED_node_shader_default(const bContext *C, ID *id) } } -void ED_node_composit_default(const bContext *C, struct Scene *sce) +void ED_node_composit_default(const bContext *C, Scene *sce) { /* but lets check it anyway */ if (sce->nodetree) { |