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authorHans Goudey <h.goudey@me.com>2022-09-02 22:21:35 +0300
committerHans Goudey <h.goudey@me.com>2022-09-02 23:44:05 +0300
commit4068880ffcb76ca8d7f1f205fb1605588d711572 (patch)
tree31249d64c706c8aa543257c246e4e21af0cfbdbe /source/blender/editors/space_node/node_edit.cc
parent0fb699b21283f259dfc7a4ac74f524da5d5a5f3e (diff)
Cleanup: Remove unnecessary struct keyword usage in node editor
Diffstat (limited to 'source/blender/editors/space_node/node_edit.cc')
-rw-r--r--source/blender/editors/space_node/node_edit.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_node/node_edit.cc b/source/blender/editors/space_node/node_edit.cc
index c7234ca59b8..e5659b7a326 100644
--- a/source/blender/editors/space_node/node_edit.cc
+++ b/source/blender/editors/space_node/node_edit.cc
@@ -320,7 +320,7 @@ static void compo_completejob(void *cjv)
/** \name Composite Job C API
* \{ */
-void ED_node_composite_job(const bContext *C, struct bNodeTree *nodetree, Scene *scene_owner)
+void ED_node_composite_job(const bContext *C, bNodeTree *nodetree, Scene *scene_owner)
{
using namespace blender::ed::space_node;
@@ -464,22 +464,22 @@ void ED_node_set_tree_type(SpaceNode *snode, bNodeTreeType *typeinfo)
}
}
-bool ED_node_is_compositor(struct SpaceNode *snode)
+bool ED_node_is_compositor(SpaceNode *snode)
{
return STREQ(snode->tree_idname, ntreeType_Composite->idname);
}
-bool ED_node_is_shader(struct SpaceNode *snode)
+bool ED_node_is_shader(SpaceNode *snode)
{
return STREQ(snode->tree_idname, ntreeType_Shader->idname);
}
-bool ED_node_is_texture(struct SpaceNode *snode)
+bool ED_node_is_texture(SpaceNode *snode)
{
return STREQ(snode->tree_idname, ntreeType_Texture->idname);
}
-bool ED_node_is_geometry(struct SpaceNode *snode)
+bool ED_node_is_geometry(SpaceNode *snode)
{
return STREQ(snode->tree_idname, ntreeType_Geometry->idname);
}
@@ -550,7 +550,7 @@ void ED_node_shader_default(const bContext *C, ID *id)
}
}
-void ED_node_composit_default(const bContext *C, struct Scene *sce)
+void ED_node_composit_default(const bContext *C, Scene *sce)
{
/* but lets check it anyway */
if (sce->nodetree) {