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authorHans Goudey <h.goudey@me.com>2021-10-21 21:54:48 +0300
committerHans Goudey <h.goudey@me.com>2021-10-21 21:54:48 +0300
commit1d96a482675dd2ccad2af31c274f74b9f6603d6b (patch)
treebeb0406f7a9f1e6b826cc590eeab69e361a83b3b /source/blender/editors/space_node/node_geometry_attribute_search.cc
parent65490e62708c6bb0c03d9c73fd7179fdf71355a5 (diff)
Geometry Nodes: Attribute search in the modifier
This adds attribute search to the geometry nodes modifier for the input and output attributes. The "New" search item is only shown for the output attributes. Some of the attribute search code is extracted to a new file in the interface code, to avoid some code duplication. The UI code required two fixes so that the search would work for dynamic length strings (IDProperties do not have a fixed size). Since this does changes to the UI layout of the modifier, I also addressed T91485 here. Differential Revisiion: https://developer.blender.org/D12788
Diffstat (limited to 'source/blender/editors/space_node/node_geometry_attribute_search.cc')
-rw-r--r--source/blender/editors/space_node/node_geometry_attribute_search.cc78
1 files changed, 2 insertions, 76 deletions
diff --git a/source/blender/editors/space_node/node_geometry_attribute_search.cc b/source/blender/editors/space_node/node_geometry_attribute_search.cc
index a69109db69c..d0ccbb03107 100644
--- a/source/blender/editors/space_node/node_geometry_attribute_search.cc
+++ b/source/blender/editors/space_node/node_geometry_attribute_search.cc
@@ -38,6 +38,7 @@
#include "BLT_translation.h"
#include "UI_interface.h"
+#include "UI_interface.hh"
#include "UI_resources.h"
#include "NOD_geometry_nodes_eval_log.hh"
@@ -60,37 +61,6 @@ struct AttributeSearchData {
/* This class must not have a destructor, since it is used by buttons and freed with #MEM_freeN. */
BLI_STATIC_ASSERT(std::is_trivially_destructible_v<AttributeSearchData>, "");
-static StringRef attribute_data_type_string(const CustomDataType type)
-{
- const char *name = nullptr;
- RNA_enum_name_from_value(rna_enum_attribute_type_items, type, &name);
- return StringRef(IFACE_(name));
-}
-
-static StringRef attribute_domain_string(const AttributeDomain domain)
-{
- const char *name = nullptr;
- RNA_enum_name_from_value(rna_enum_attribute_domain_items, domain, &name);
- return StringRef(IFACE_(name));
-}
-
-static bool attribute_search_item_add(uiSearchItems *items, const GeometryAttributeInfo &item)
-{
- const StringRef data_type_name = attribute_data_type_string(item.data_type);
- const StringRef domain_name = attribute_domain_string(item.domain);
- std::string search_item_text = domain_name + " " + UI_MENU_ARROW_SEP + item.name + UI_SEP_CHAR +
- data_type_name;
-
- return UI_search_item_add(
- items, search_item_text.c_str(), (void *)&item, ICON_NONE, UI_BUT_HAS_SEP_CHAR, 0);
-}
-
-static GeometryAttributeInfo &get_dummy_item_info()
-{
- static GeometryAttributeInfo info;
- return info;
-}
-
static void attribute_search_update_fn(
const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
{
@@ -104,51 +74,7 @@ static void attribute_search_update_fn(
}
blender::Vector<const GeometryAttributeInfo *> infos = node_log->lookup_available_attributes();
- GeometryAttributeInfo &dummy_info = get_dummy_item_info();
-
- /* Any string may be valid, so add the current search string along with the hints. */
- if (str[0] != '\0') {
- bool contained = false;
- for (const GeometryAttributeInfo *attribute_info : infos) {
- if (attribute_info->name == str) {
- contained = true;
- break;
- }
- }
- if (!contained) {
- dummy_info.name = str;
- UI_search_item_add(items, str, &dummy_info, ICON_ADD, 0, 0);
- }
- }
-
- if (str[0] == '\0' && !is_first) {
- /* Allow clearing the text field when the string is empty, but not on the first pass,
- * or opening an attribute field for the first time would show this search item. */
- dummy_info.name = str;
- UI_search_item_add(items, str, &dummy_info, ICON_X, 0, 0);
- }
-
- /* Don't filter when the menu is first opened, but still run the search
- * so the items are in the same order they will appear in while searching. */
- const char *string = is_first ? "" : str;
-
- StringSearch *search = BLI_string_search_new();
- for (const GeometryAttributeInfo *item : infos) {
- BLI_string_search_add(search, item->name.c_str(), (void *)item);
- }
-
- GeometryAttributeInfo **filtered_items;
- const int filtered_amount = BLI_string_search_query(search, string, (void ***)&filtered_items);
-
- for (const int i : IndexRange(filtered_amount)) {
- const GeometryAttributeInfo *item = filtered_items[i];
- if (!attribute_search_item_add(items, *item)) {
- break;
- }
- }
-
- MEM_freeN(filtered_items);
- BLI_string_search_free(search);
+ blender::ui::attribute_search_add_items(str, true, infos, items, is_first);
}
static void attribute_search_exec_fn(bContext *C, void *data_v, void *item_v)