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authorHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
committerHans Goudey <h.goudey@me.com>2022-01-20 19:36:56 +0300
commit902a103f8092b6a69e28ea76f3cfdca14dc9a8b8 (patch)
treeeab29e5a8051ee693fbfaccef1d9c384b2de304c /source/blender/editors/space_node/node_geometry_attribute_search.cc
parent19622ffc5b84475a6c3b56ff0595811a503f461c (diff)
Cleanup: Move node editor files to proper namespace
This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871
Diffstat (limited to 'source/blender/editors/space_node/node_geometry_attribute_search.cc')
-rw-r--r--source/blender/editors/space_node/node_geometry_attribute_search.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_node/node_geometry_attribute_search.cc b/source/blender/editors/space_node/node_geometry_attribute_search.cc
index 6f96e08d749..542e6fd748f 100644
--- a/source/blender/editors/space_node/node_geometry_attribute_search.cc
+++ b/source/blender/editors/space_node/node_geometry_attribute_search.cc
@@ -46,13 +46,11 @@
#include "node_intern.hh"
-using blender::IndexRange;
-using blender::Map;
-using blender::Set;
-using blender::StringRef;
namespace geo_log = blender::nodes::geometry_nodes_eval_log;
using geo_log::GeometryAttributeInfo;
+namespace blender::ed::space_node {
+
struct AttributeSearchData {
const bNodeTree *tree;
const bNode *node;
@@ -139,3 +137,5 @@ void node_geometry_add_attribute_search_button(const bContext &UNUSED(C),
attribute_search_exec_fn,
nullptr);
}
+
+} // namespace blender::ed::space_node