diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 20:33:02 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 20:33:02 +0400 |
commit | 74e4ad20c9e8d19f85aaa2995652e3f65bdfc0c9 (patch) | |
tree | 7f20ead7facacb69f02ab9384bcd855598878133 /source/blender/editors/space_node/node_header.c | |
parent | f4f3a9b08b04077e6e9272e4fdd4cd550b47be02 (diff) |
2.5: code cleanup, added CTX_wm_space_* for each space type,
instead of casting everywhere.
Diffstat (limited to 'source/blender/editors/space_node/node_header.c')
-rw-r--r-- | source/blender/editors/space_node/node_header.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c index 8c48d4b54e1..367242d1262 100644 --- a/source/blender/editors/space_node/node_header.c +++ b/source/blender/editors/space_node/node_header.c @@ -67,7 +67,7 @@ static void do_node_selectmenu(bContext *C, void *arg, int event) { ScrArea *curarea= CTX_wm_area(C); - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); /* functions in editnode.c assume there's a tree */ if(snode->nodetree==NULL) @@ -124,7 +124,7 @@ static uiBlock *node_selectmenu(bContext *C, ARegion *ar, void *arg_unused) void do_node_addmenu(bContext *C, void *arg, int event) { - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); bNode *node; /* store selection in temp test flag */ @@ -144,7 +144,7 @@ void do_node_addmenu(bContext *C, void *arg, int event) static void node_make_addmenu(bContext *C, int nodeclass, uiBlock *block) { Main *bmain= CTX_data_main(C); - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); bNodeTree *ntree; int tot= 0, a; short yco= 0, menuwidth=120; @@ -393,7 +393,7 @@ static uiBlock *node_add_dynamicmenu(bContext *C, ARegion *ar, void *arg_unused) static uiBlock *node_addmenu(bContext *C, ARegion *ar, void *arg_unused) { ScrArea *curarea= CTX_wm_area(C); - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); uiBlock *block; short yco= 0, menuwidth=120; @@ -449,7 +449,7 @@ static uiBlock *node_addmenu(bContext *C, ARegion *ar, void *arg_unused) static void do_node_nodemenu(bContext *C, void *arg, int event) { ScrArea *curarea= CTX_wm_area(C); - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); int fromlib=0; /* functions in editnode.c assume there's a tree */ @@ -514,7 +514,7 @@ static void do_node_nodemenu(bContext *C, void *arg, int event) static uiBlock *node_nodemenu(bContext *C, ARegion *ar, void *arg_unused) { ScrArea *curarea= CTX_wm_area(C); - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); uiBlock *block; short yco= 0, menuwidth=120; @@ -574,7 +574,7 @@ static uiBlock *node_nodemenu(bContext *C, ARegion *ar, void *arg_unused) static void do_node_viewmenu(bContext *C, void *arg, int event) { -// SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); +// SpaceNode *snode= CTX_wm_space_node(C); // ARegion *ar= CTX_wm_region(C); ScrArea *sa= CTX_wm_area(C); @@ -598,7 +598,7 @@ static void do_node_viewmenu(bContext *C, void *arg, int event) static uiBlock *node_viewmenu(bContext *C, ARegion *ar, void *arg_unused) { ScrArea *curarea= CTX_wm_area(C); - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); uiBlock *block; short yco= 0, menuwidth=120; @@ -641,7 +641,7 @@ static void do_node_buttons(bContext *C, void *arg, int event) { // NODE_FIX_ME : instead of using "current material/texture/scene", node editor can also pin context? // note: scene context better not gets overridden, that'll clash too much (ton) - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); Scene *scene= CTX_data_scene(C); Material *ma; Tex *tx; @@ -687,7 +687,7 @@ static void do_node_buttons(bContext *C, void *arg, int event) void node_header_buttons(const bContext *C, ARegion *ar) { ScrArea *sa= CTX_wm_area(C); - SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C); + SpaceNode *snode= CTX_wm_space_node(C); Scene *scene= CTX_data_scene(C); uiBlock *block; short xco, yco= 3; |