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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 20:33:02 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 20:33:02 +0400
commit74e4ad20c9e8d19f85aaa2995652e3f65bdfc0c9 (patch)
tree7f20ead7facacb69f02ab9384bcd855598878133 /source/blender/editors/space_node/node_header.c
parentf4f3a9b08b04077e6e9272e4fdd4cd550b47be02 (diff)
2.5: code cleanup, added CTX_wm_space_* for each space type,
instead of casting everywhere.
Diffstat (limited to 'source/blender/editors/space_node/node_header.c')
-rw-r--r--source/blender/editors/space_node/node_header.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c
index 8c48d4b54e1..367242d1262 100644
--- a/source/blender/editors/space_node/node_header.c
+++ b/source/blender/editors/space_node/node_header.c
@@ -67,7 +67,7 @@
static void do_node_selectmenu(bContext *C, void *arg, int event)
{
ScrArea *curarea= CTX_wm_area(C);
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
/* functions in editnode.c assume there's a tree */
if(snode->nodetree==NULL)
@@ -124,7 +124,7 @@ static uiBlock *node_selectmenu(bContext *C, ARegion *ar, void *arg_unused)
void do_node_addmenu(bContext *C, void *arg, int event)
{
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
bNode *node;
/* store selection in temp test flag */
@@ -144,7 +144,7 @@ void do_node_addmenu(bContext *C, void *arg, int event)
static void node_make_addmenu(bContext *C, int nodeclass, uiBlock *block)
{
Main *bmain= CTX_data_main(C);
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int tot= 0, a;
short yco= 0, menuwidth=120;
@@ -393,7 +393,7 @@ static uiBlock *node_add_dynamicmenu(bContext *C, ARegion *ar, void *arg_unused)
static uiBlock *node_addmenu(bContext *C, ARegion *ar, void *arg_unused)
{
ScrArea *curarea= CTX_wm_area(C);
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
uiBlock *block;
short yco= 0, menuwidth=120;
@@ -449,7 +449,7 @@ static uiBlock *node_addmenu(bContext *C, ARegion *ar, void *arg_unused)
static void do_node_nodemenu(bContext *C, void *arg, int event)
{
ScrArea *curarea= CTX_wm_area(C);
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
int fromlib=0;
/* functions in editnode.c assume there's a tree */
@@ -514,7 +514,7 @@ static void do_node_nodemenu(bContext *C, void *arg, int event)
static uiBlock *node_nodemenu(bContext *C, ARegion *ar, void *arg_unused)
{
ScrArea *curarea= CTX_wm_area(C);
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
uiBlock *block;
short yco= 0, menuwidth=120;
@@ -574,7 +574,7 @@ static uiBlock *node_nodemenu(bContext *C, ARegion *ar, void *arg_unused)
static void do_node_viewmenu(bContext *C, void *arg, int event)
{
-// SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+// SpaceNode *snode= CTX_wm_space_node(C);
// ARegion *ar= CTX_wm_region(C);
ScrArea *sa= CTX_wm_area(C);
@@ -598,7 +598,7 @@ static void do_node_viewmenu(bContext *C, void *arg, int event)
static uiBlock *node_viewmenu(bContext *C, ARegion *ar, void *arg_unused)
{
ScrArea *curarea= CTX_wm_area(C);
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
uiBlock *block;
short yco= 0, menuwidth=120;
@@ -641,7 +641,7 @@ static void do_node_buttons(bContext *C, void *arg, int event)
{
// NODE_FIX_ME : instead of using "current material/texture/scene", node editor can also pin context?
// note: scene context better not gets overridden, that'll clash too much (ton)
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
Scene *scene= CTX_data_scene(C);
Material *ma;
Tex *tx;
@@ -687,7 +687,7 @@ static void do_node_buttons(bContext *C, void *arg, int event)
void node_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= CTX_wm_area(C);
- SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
+ SpaceNode *snode= CTX_wm_space_node(C);
Scene *scene= CTX_data_scene(C);
uiBlock *block;
short xco, yco= 3;