diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-27 20:12:40 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-01-27 20:12:40 +0300 |
commit | c0ee40ab1077de07741344b163ccd8de046db0fe (patch) | |
tree | 8469c10210578f650141ce0717212a4a608db806 /source/blender/editors/space_node/node_header.c | |
parent | b602fd8b1c7c3f492ba91ff7dc85a0aafd5c3ee7 (diff) |
2.5
Compositor now uses threaded jobs.
- updates happen per preview node! Check this file for
fun: http://www.blender.org/bf/composite_image.blend
(any compo node could get preview!)
- had to ensure the composite data gets fully copied before
it executes thread, so editing is not frustrated.
- put back node buttons (missing init)
- added WM_jobs api call to check for running job,
illustrated with red light icon in 'use nodes' button.
- added another callback to WM_jobs, to initialize.
use this init to ensure you only do it when job really
starts.
- added an extra notifier option for WM_jobs, to signal
finished job (like redraw image view)
- fixed file read error, it copied the screen it read,
instead of using it.
- commented out annoying prints for missing ops in imagewin
Diffstat (limited to 'source/blender/editors/space_node/node_header.c')
-rw-r--r-- | source/blender/editors/space_node/node_header.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_header.c b/source/blender/editors/space_node/node_header.c index d239ebea472..8655a7aeac9 100644 --- a/source/blender/editors/space_node/node_header.c +++ b/source/blender/editors/space_node/node_header.c @@ -773,8 +773,11 @@ void node_header_buttons(const bContext *C, ARegion *ar) } } else if(snode->treetype==NTREE_COMPOSIT) { - uiDefButS(block, TOG, B_NODE_USESCENE, "Use Nodes", xco+5,yco,90,19, &scene->use_nodes, 0.0f, 0.0f, 0, 0, "Indicate this Scene will use Nodes and execute them while editing"); - xco+= 90; + int icon; + + if(WM_jobs_test(CTX_wm_manager(C), sa)) icon= ICON_REC; else icon= ICON_BLANK1; + uiDefIconTextButS(block, TOG, B_NODE_USESCENE, icon, "Use Nodes", xco+5,yco,100,19, &scene->use_nodes, 0.0f, 0.0f, 0, 0, "Indicate this Scene will use Nodes and execute them while editing"); + xco+= 100; uiDefButBitI(block, TOG, R_COMP_FREE, B_NOP, "Free Unused", xco+5,yco,100,19, &scene->r.scemode, 0.0f, 0.0f, 0, 0, "Free Nodes that are not used while composite"); xco+= 100; uiDefButBitS(block, TOG, SNODE_BACKDRAW, REDRAWNODE, "Backdrop", xco+5,yco,90,19, &snode->flag, 0.0f, 0.0f, 0, 0, "Use active Viewer Node output as backdrop"); |