diff options
author | Ton Roosendaal <ton@blender.org> | 2011-02-07 19:41:57 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-02-07 19:41:57 +0300 |
commit | 5c421c328e963fe27725e6961e60de74cca87c7f (patch) | |
tree | 040cbd47b5368116f1fdcdb945e7d2a75c099569 /source/blender/editors/space_node/node_intern.h | |
parent | 831ce612e95c7addc387a398e4952bef31752377 (diff) |
Todo/feature request
When using masks or other simple 3D elements in composites, doing
a layer re-rendering on a node is a bit clumsy all the time.
This commit does two things to help:
- new hotkey "Z" in node editor automatically finds render layer
that changed and re-renders it + composites
- option "Auto Render" does same, but then after every transform
edit in 3D window
The latter is experimental; real & proper system for this requires
full threaded render support (like previews). But it works!
Demo file:
http://download.blender.org/demo/test/auto_composite.blend
Important fix:
After any render, all the render layers were tagged "changed", which
caused any edit to first totally recomposte everthing. Now it only
composites changes.
Implementation notes
- DAG scene flush now sets 'changed' flags in render layer nodes
- Added notifier for 'transform finished' to trigger the update,
this is temporarily.
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r-- | source/blender/editors/space_node/node_intern.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h index 66bf9310db8..5d67eb77e28 100644 --- a/source/blender/editors/space_node/node_intern.h +++ b/source/blender/editors/space_node/node_intern.h @@ -92,7 +92,7 @@ void node_tree_verify_groups(bNodeTree *nodetree); void snode_autoconnect(SpaceNode *snode, int allow_multiple, int replace); int node_has_hidden_sockets(bNode *node); void node_set_hidden_sockets(SpaceNode *snode, bNode *node, int set); - +int node_render_changed_exec(bContext *, wmOperator *); void NODE_OT_duplicate(struct wmOperatorType *ot); void NODE_OT_delete(struct wmOperatorType *ot); @@ -115,6 +115,7 @@ void NODE_OT_show_cyclic_dependencies(struct wmOperatorType *ot); void NODE_OT_link_viewer(struct wmOperatorType *ot); void NODE_OT_read_fullsamplelayers(struct wmOperatorType *ot); void NODE_OT_read_renderlayers(struct wmOperatorType *ot); +void NODE_OT_render_changed(struct wmOperatorType *ot); void NODE_OT_backimage_move(struct wmOperatorType *ot); void NODE_OT_backimage_zoom(struct wmOperatorType *ot); |