diff options
author | Matt Ebb <matt@mke3.net> | 2010-01-04 07:26:28 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2010-01-04 07:26:28 +0300 |
commit | 7a67b662bd51dae4ae735060faec30f095e5d1ca (patch) | |
tree | c76a964d92775b809e301c88844687aee0140614 /source/blender/editors/space_node/node_intern.h | |
parent | 3881bb5309a87818b14140c7c6bc88561612adb2 (diff) |
* Tweaks for node editor Make Links (F key)
Testing a new method that hopefully will be faster to use than finicky socket
selection - now just select multiple nodes and press F - available output sockets
on the selected nodes will get automatically connected to the active node.
It works for one socket type each time, to avoid getting lots of extra connections
when you join up, but as a shortcut you can easily press F again to connect up
other socket types. For example, to connect a render layer node (with vector pass)
to a vector blur node, select the render layer then the vector blur, and press F
three times to connect up the Image, Z and Vector sockets. It now also
preferences sockets with the same name to connect up first.
There's also another option (ctrl F) which will replace existing input links, rather
than only connecting up links to available input sockets.
* Also changed socket link knife cut to a more convenient shortcut - Ctrl LMB tweak
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r-- | source/blender/editors/space_node/node_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h index 84729dd18ec..ff88b4fde77 100644 --- a/source/blender/editors/space_node/node_intern.h +++ b/source/blender/editors/space_node/node_intern.h @@ -81,7 +81,7 @@ void node_deselectall(SpaceNode *snode); void snode_composite_job(const struct bContext *C, ScrArea *sa); bNode *node_tree_get_editgroup(bNodeTree *ntree); void node_tree_verify_groups(bNodeTree *nodetree); -void snode_autoconnect(SpaceNode *snode, bNode *node_to, int flag); +void snode_autoconnect(SpaceNode *snode, bNode *node_to, int flag, int replace); int node_has_hidden_sockets(bNode *node); void NODE_OT_duplicate(struct wmOperatorType *ot); |