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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-19 04:55:30 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-19 04:55:30 +0400
commit184ac26dd0187d70985cdc49ae527a1900fce840 (patch)
tree7b946acb11e0a430b61e2f608e0308a1b18439d7 /source/blender/editors/space_node/node_intern.h
parente21c1dde810b3447eaa1f6a667ae027978b18d9b (diff)
2.5: Headers
* Fix header menu spacing bug, and make it consistent for all headers. * For consistency, always put menus first in the header, then any enums to switch the type of data displayed. * Node editor header ported to python layout. Still quite a few operators missing to make the menus complete. * RNA wrapped node editor, and added use_nodes property to material and scene.
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r--source/blender/editors/space_node/node_intern.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index d6680457376..5c66c902797 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -31,6 +31,7 @@
/* internal exports only */
struct ARegion;
+struct ARegionType;
struct View2D;
struct bContext;
struct wmWindowManager;
@@ -45,6 +46,7 @@ struct wmWindowManager;
/* node_header.c */
void node_header_buttons(const bContext *C, ARegion *ar);
+void node_menus_register(struct ARegionType *art);
/* node_draw.c */
void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d);
@@ -75,9 +77,6 @@ void snode_make_group_editable(SpaceNode *snode, bNode *gnode);
void snode_home(ScrArea *sa, ARegion *ar, SpaceNode *snode);
void node_set_active(SpaceNode *snode, bNode *node);
void node_deselectall(SpaceNode *snode, int swap);
-void node_shader_default(Material *ma);
-void node_composit_default(Scene *sce);
-void node_texture_default(Tex *tx);
void snode_composite_job(const struct bContext *C, ScrArea *sa);
bNode *snode_get_editgroup(SpaceNode *snode);
void snode_autoconnect(SpaceNode *snode, bNode *node_to, int flag);