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authorMike Erwin <significant.bit@gmail.com>2016-10-15 09:49:00 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-15 09:49:00 +0300
commit9632ca0a13b415a83572378862a44047e0a362e0 (patch)
tree7ef60bcf388968bd4250d0acf42d4d4f2ea8e91a /source/blender/editors/space_node/node_intern.h
parent2df27995f9226245c29007c3dd2eca61cb31fc69 (diff)
OpenGL: draw node sockets more efficiently
1 or 2 draw calls per node instead of 1 per socket (inputs + outputs). Rearranged draw order so we set uniforms less frequently. Some style & dead code cleanup. Part of T49043
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r--source/blender/editors/space_node/node_intern.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 6a541c40363..3b5d32a432a 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -67,12 +67,11 @@ void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transfo
/* node_draw.c */
int node_get_colorid(struct bNode *node);
-void node_socket_circle_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node,
- struct bNodeSocket *sock, float size, int highlight, unsigned pos);
int node_get_resize_cursor(int directions);
void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha);
void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,
struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key);
+void node_draw_sockets(struct View2D *v2d, const struct bContext *C, struct bNodeTree *ntree, struct bNode *node, bool draw_outputs, bool select_all);
void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
int node_select_area_default(struct bNode *node, int x, int y);
int node_tweak_area_default(struct bNode *node, int x, int y);