diff options
author | Fabian Schempp <fabian_schempp> | 2021-02-03 20:02:01 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-02-03 20:03:00 +0300 |
commit | c5514d3a2a03242ddc43f83be4bb72df7f85469f (patch) | |
tree | b7db84dd1f3f8586d287486749b2a812acc9724e /source/blender/editors/space_node/node_intern.h | |
parent | 894cc9c91592041a47c33300d784eac4e6412162 (diff) |
Geometry Nodes: Multi-Input Sockets
Normally sockets only have one input link. This commit adds the back-end
changes needed to use multiple input links per socket.
Multi-input sockets can be defined with a new flag in `bNodeSocketType`.
The changes necessary to make the sockets work in the geometry nodes
evaluator are generalizing input socket values as a vector of values,
and supporting this in the derived node tree structure.
This patch should contain no functional changes. Two upcoming patches
will use this system for the "Join Geometry" node and expose link picking
and updated display in the UI: D10069 and D10181.
Reviewed By: Jacques Lucke, Hans Goudey
Differential Revision: https://developer.blender.org/D10067
Diffstat (limited to 'source/blender/editors/space_node/node_intern.h')
-rw-r--r-- | source/blender/editors/space_node/node_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h index a2b04fa9665..51333fd5a09 100644 --- a/source/blender/editors/space_node/node_intern.h +++ b/source/blender/editors/space_node/node_intern.h @@ -51,6 +51,7 @@ typedef struct bNodeLinkDrag { * This way the links can be added to the node tree while being stored in this list. */ ListBase links; + bool from_multi_input_socket; int in_out; } bNodeLinkDrag; |